《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.
Scenery in《Drifting》
Animation Trail FX
Usually, games with protagonists who could fly or float will add a robe or scarf (or something that is light and extensible) in its character design to enhance the visual feedback of the protagonist's movement.
In 《Drifting》 however, the idea of the protagonist's design stems from gymnastics, which has to be clean and concise to better showcase her acrobatic skills, adding additional trinkets did not fit this vision well.
In order to add visual feedback without compromising the artistic design, I made animation trail FX appears only when she performs acrobatic movements, which turns out quite nice as an enhancement for visual feedback.