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《Drifting》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.

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The Making of Whale

The Making of Whale

News 4 comments

The idea of wall-running on an animated character is more easily said than done. As I tried to change my code to allow for wall-running on an animated...

《Drifting》 The Making of Maze

《Drifting》 The Making of Maze

News 2 comments

Designing maze is quite challenging in terms of how to make good use of the "dead-end" inside the maze and preventing players from backtracking if they...

《Drifting》 Character Ambient Occlusion

《Drifting》 Character Ambient Occlusion

News 7 comments

UE4 post-process AO can generate undesired effects on a skeletal mesh, to overcome the problem, I remedy it by tweaking the bias value of the post process...

《Drifting》 The Making of Sniper

《Drifting》 The Making of Sniper

News

The sniper - a sly and cunning enemy that threatens the protagonist with her undodgeable snipe attack and anti-gravity movement. In the following paragraph...

《Drifting》 The Making of Tutorial Level (Part 2)

《Drifting》 The Making of Tutorial Level (Part 2)

News 2 comments

Today, I'm going to share with you not only the principles I applied to my tutorial level design but also the latest feedbacks I got from the playtest...

《Drifting》 The Making of Tutorial Level (Part 1)

《Drifting》 The Making of Tutorial Level (Part 1)

News 2 comments

As a newbie game designer, I guess I'm too eager to build an immersive, seamless tutorial experience, the tutorial examples I saw on youtube were taken...

《Drifting》 The Making of Tentacle

《Drifting》 The Making of Tentacle

News 6 comments

The idea of an organic tentacle poses an interesting challenge in terms of animating its behavior and simultaneously directing part of its body to a specified...

The making of hair

The making of hair

News 2 comments

In this week's update, I like to share the working pipeline and run-time effects I've done using Nvidia's Hairworks solution.

《Drifting》 Wall run system revised and improved

《Drifting》 Wall run system revised and improved

News 2 comments

Turning camera whilst wall running now gives a much smoother animation blend; The addition of vertical wall running and sliding gives players an extra...

《Drifting》 Camera Motion System

《Drifting》 Camera Motion System

Feature 2 comments

The challenges in implementing this camera feature are two folds: Different animation requires different camera offsets and blend out conditions; multiple...

《Drifting》 An improvement of UI

《Drifting》 An improvement of UI

News

Now the center of the screen is much more concise, which also enhance player’s ability to aim properly; The newly added dashing meter allows players...

《Drifting》 A small improvement in wall dashing mechanics

《Drifting》 A small improvement in wall dashing mechanics

News

This new feature enhances the player's momentum and allows even more maneuverability since the player can now choose to dash immediately before wall running...

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《Drifting》
Platforms
Windows
Creator
rit2040
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