《Drifting : Weight of Feathers》is a third-person shooter action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.
Demo version 0.1.8763 Released
Hello everyone!
I'm glad to announce that 《Drifting : Weight of Feathers》 now has a public demo available for players to try it out before the official release!
This demo contains 2 levels:
A tutorial level where the game will guide you through a series of challenges to help you become familiar with the controls; A puzzle level where you need to solve physics puzzles and engage in combat before leaving the section - giving you a taste of the actual gameplay and help you decide whether you like it or not.
Have fun and enjoy the challenges! =)
(Don't forget to wishlist 《Drifting : Weight of Feathers》 on steam! :D)
DCD School Games Brawl is an event held by DCD (Taiwan Digital Media and Content Development Association) - a government-funded association - which is...
《Drifting : Weight of Feathers》 now has an official steam page! Visit my steam page today and enjoy the fascinating trailer and images!
The idea of wall-running on an animated character is more easily said than done. As I tried to change my code to allow for wall-running on an animated...
Designing maze is quite challenging in terms of how to make good use of the "dead-end" inside the maze and preventing players from backtracking if they...
《Drifting : Weight of Feathers》 demo version 1.0.0.3
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Congratulations man! Awesome, superb! This will be one of the biggest indie games of 2021! I am amazed at the quality of the animatons! I am following your progress on Unreal Engine Forums. I am also developing a game (in UE3). Cheers!
Indiedb.com
Hello Nidal Nijm,
Thank you for your kind words!
It's good to see another UE developer around here! I've used to play around with Unrealscript in my leisure, I still remember how shocked I was when I heard Epic decided to abandon Unrealscript in UE4 years ago. :(
I noticed your game is coming out Aug 30 this year, I wish you all the best with your game development and have a successful release! ヽ( ・∀・)ノ
When is this coming out?
Hello @ButterMyNugger,
Thank you for your interest!
The game is expected to be released around the first half of 2021. =)
Have a great day!
is there a demo
hi rileyauckram123,
Thank you for asking!
Currently, there is no demo released yet, however, providing a demo before the official release is something I am planning to do.
Since the game's release date is targeted in 2021, a demo version should be likely to release before the end of 2020.
Thank you for your interest in the game, feel free to follow and stay tuned for future updates! :3
Wow! really impressive! Never saw any other game with such traversing movement.
There is a lot of potential here! If you play your cards right, you may have a hit, sir!
No much woman-friendly, though. way too much boob physics and trying to please visually (like anime games). Maybe offer a costume with less skin? Or toggle/adjust the boob physics a little?
Hi @Ralidon,
Thank you for your interest and suggestions!
Your idea to add a physics adjustment option is very thoughtful, I'll make sure the breast and hip physic sliders are added in my development schedule. It shouldn't be too hard to implement.
Additional outfit is a request I get a lot from players, sadly, adding additional outfit means extra time spent on rigging the outfit in third-party software, as a programmer, it is not very cost-effective for me to do the task. I'll see what I can do about it, if I decided to add a new outfit in the future, I'll make sure to let you know. :)
Thank you again for your attention and wonderful suggestions, feel free to comment anytime! I'm really happy to see people care about my project :D
I wish you a wonderful weekend!
Make what you want. Don't cater to everybody. If they don't like it it's not for them. This is your art.
Hello VGames,
Thank you for offering your thought on this subject. :)
I think as long as the suggestion is not conflicting with the core gameplay experience that I wanted to provide to the audience, I am willing to take my time to consider it and (after evaluating its priority) add it to my working list.
Since the core idea of 《Drifting》 is to allow players to traverse the world using grapple hook, dashing and wall-running, those gymnastic-like movements IMO are best showcased with a skin-tight outfit which portrays her fluid animations and physical beauty better than a thick or less-revealing outfit.
That being said, in order for gamers to experience the core gameplay in their own taste, adding additional sliders to allow players to adjust the physical property of her breast and hip bone to their liking can broaden the potential audiences of the game without sacrificing the core idea of the gameplay - a suggestion I think is worth considering and should be added into the development schedule.
As for additional (less revealing) outfit, aside from the aforementioned reason; my main concern is the time spent on rigging could've been spent on adding new features to the game which IMO is probably a better tradeoff given my limited game development skill.
I'm glad that your comment reminds me why I chose the protagonist overall style in the first place XD, I hope you and other people who are interested in the game can understand my thought process for making this decision. :)
Wish you have a nice day!