MATURE CONTENT DESCRIPTION
violence and sex (revealing outfit)
I am excited (and a little bit nervous) to announce that my game 《Drifting : Weight of Feathers》 is going to be released tomorrow (Dec. 15th, 2021 PST)!
Thank you all for following the progress of my game and giving me feedback and bug reports! It's been a long and difficult journey and I'm happy you can stay with me until the release date!
《Drifting : Weight of Feathers》 is a fast-paced, action-oriented game. The moves Faye can do are all designed around the concept of enabling players to engage in combat and puzzle-solving while on walls or in mid-air.
Before diving into the actual gameplay, I would like to kindly ask you to first browse through her move list through menu > options > move list and make sure you know how to perform all her moves - the difference between knowing only the basics and the full list of her moves has a HUGE impact on how you would approach the game!
《Drifting : Weight of Feathers》 has a steep learning curve, however, the game is by no means difficult in the traditional sense.
Feel free to join the game's Discord if you would like to share your gameplay footage or ask around for help!
Have fun exploring the ocean-engulfed planet Bluestar and Merry Christmas!
Time challenge award icons and 3 new hairstyles could be previewed in the Ver 2.9 demo.
《Drifting : Weight of Feathers》 new game trailer release! Check out dev's live stream gameplay starting at 10:00 AM, Oct. 2nd (GMT+8) on Steam!
New hairstyles: 'youthful' and 'calm' are now available in the demo!
Download the latest Ver2.7 patch and experience how the wall-run controls have improved from the last update! Don't forget to activate the time challenge...
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《Drifting : Weight of Feathers》 demo version 2.2
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Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Due to the subsequent demo release of 《Drifting : Weight of Feathers》 exceeding the file size limit of IndieDB, it is not possible for me to update the demo after Ver2.2
(the demo version is 2.7 as this announcement was made)
If you'd like to experience the latest gameplay of 《Drifting : Weight of Feathers》, feel free to visit the sites listed below and download the demo:
Apology for your inconvenience!
Pressing the space bar and double-clicking the direction key are evasive, but there is no separate jumping function, no sliding and squatting function. In fact, the game operation should refer to warframe and improve on it
Thank you for trying out the demo and share your suggestions!
I've played Warframe (Saryn is my main :3) when it first came out and really like the sliding mechanic. I've already added sliding into my to-do list and it is a high-priority task - it is very likely to be in the final release of the game!
The demo will be updated regularly (ver. 188.8.131.52 as of 2021/02/20) before the official release came out, feel free to check the update patch and try out the latest version from time to time!
Thank you again for your input. Have a great weekend! =)
Congratulations man! Awesome, superb! This will be one of the biggest indie games of 2021! I am amazed at the quality of the animatons! I am following your progress on Unreal Engine Forums. I am also developing a game (in UE3). Cheers!
Hello Nidal Nijm,
Thank you for your kind words!
It's good to see another UE developer around here! I've used to play around with Unrealscript in my leisure, I still remember how shocked I was when I heard Epic decided to abandon Unrealscript in UE4 years ago. :(
I noticed your game is coming out Aug 30 this year, I wish you all the best with your game development and have a successful release! ヽ( ･∀･)ﾉ
When is this coming out?
Thank you for your interest!
The game is expected to be released around the first half of 2021. =)
Have a great day!
is there a demo
Thank you for asking!
Currently, there is no demo released yet, however, providing a demo before the official release is something I am planning to do.
Since the game's release date is targeted in 2021, a demo version should be likely to release before the end of 2020.
Thank you for your interest in the game, feel free to follow and stay tuned for future updates! :3
Wow! really impressive! Never saw any other game with such traversing movement.
There is a lot of potential here! If you play your cards right, you may have a hit, sir!
No much woman-friendly, though. way too much boob physics and trying to please visually (like anime games). Maybe offer a costume with less skin? Or toggle/adjust the boob physics a little?
Thank you for your interest and suggestions!
Your idea to add a physics adjustment option is very thoughtful, I'll make sure the breast and hip physic sliders are added in my development schedule. It shouldn't be too hard to implement.
Additional outfit is a request I get a lot from players, sadly, adding additional outfit means extra time spent on rigging the outfit in third-party software, as a programmer, it is not very cost-effective for me to do the task. I'll see what I can do about it, if I decided to add a new outfit in the future, I'll make sure to let you know. :)
Thank you again for your attention and wonderful suggestions, feel free to comment anytime! I'm really happy to see people care about my project :D
I wish you a wonderful weekend!
Make what you want. Don't cater to everybody. If they don't like it it's not for them. This is your art.
Thank you for offering your thought on this subject. :)
I think as long as the suggestion is not conflicting with the core gameplay experience that I wanted to provide to the audience, I am willing to take my time to consider it and (after evaluating its priority) add it to my working list.
Since the core idea of 《Drifting》 is to allow players to traverse the world using grapple hook, dashing and wall-running, those gymnastic-like movements IMO are best showcased with a skin-tight outfit which portrays her fluid animations and physical beauty better than a thick or less-revealing outfit.
That being said, in order for gamers to experience the core gameplay in their own taste, adding additional sliders to allow players to adjust the physical property of her breast and hip bone to their liking can broaden the potential audiences of the game without sacrificing the core idea of the gameplay - a suggestion I think is worth considering and should be added into the development schedule.
As for additional (less revealing) outfit, aside from the aforementioned reason; my main concern is the time spent on rigging could've been spent on adding new features to the game which IMO is probably a better tradeoff given my limited game development skill.
I'm glad that your comment reminds me why I chose the protagonist overall style in the first place XD, I hope you and other people who are interested in the game can understand my thought process for making this decision. :)
Wish you have a nice day!