《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.
A glimpse of combat in 《Drifting》
Dash FX Revised
If you watch the previous videos or images of 《Drifting》 closely, you'll notice the ghost replicate of the protagonist has polygon hair instead of tessellated hair, an issue that bothers me for quite a while.
A few weeks ago, I manage to work around the visibility issue of the hairworks component and after some performance optimization, the game can now render 24 additional hairworks components in the same scene with a smooth fade in and out feature.