《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.
Scenery in 《Drifting : Weight of Feathers》
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UE4 Forum - Forums.unrealengine.com
Reservoir
Following my last weekly post - Indiedb.com, I like to elaborate on what I meant "go under" instead of "upward or around" obstacles.
The entire cave section is a huge reservoir, there are triggers located at each room of the reservoir, which upon activating will lower the water level and reveal hidden passages to other explorable areas. As the player activates more and more triggers, the level becomes much more vast and complex than meets the eye.
I intentionally made a hub at the center of the level, so each time players return to the hub from activating triggers in other rooms, they will notice the hub feels a bit different - new passage unlocked and new ways to traverse the level revealed.
I hope you enjoy this week's update, feel free to leave a comment, and share your thoughts on this subject!
Have a great weekend! ヽ(°▽、°)ノ
what you see in this image is just a tip of the iceberg, players need to lower the water level at least 6 times - each with 1200uu height - to reveal the true nature of the level.