《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.
Scenery in 《Drifting : Weight of Feathers》
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Dark Cave
This is another scene of the cave section I've been working on recently.
The main theme of the cave section - game design wise, is to solve the stagnant water problem.
The stagnant water quest is conceptually very different from the previous quests I've designed - instead of going "upward or around" the obstacle, the stagnant water challenges the player to go "under" the obstacle. A fairly new gameplay concept I am still testing and exploring the many possibilities it could bring to the cave section.
I hope you enjoy the update for this week, have a lovely and relaxing weekend! ヽ(´∀`。)ノ