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《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.

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See The Sun Again
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Description

Scenery in 《Drifting : Weight of Feathers》

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IndieDB - Indiedb.com
UE4 Forum - Forums.unrealengine.com

See The Sun Again

Hello everyone!

After a whole month of concept testing and building, I finally completed the beta version of the cave level! I know I've already said it one too many times, however, this whole cave section REALLY took a lot more time than I've expected!

Compare to previous levels, the reservoir mechanic introduced in this section created a particularly challenging task for me; since the entrance of each sub-section is controlled by the water surface level and each (volume of) water surface could either go up or down, the logical connection between each sub-section become increasingly difficult to figure out as more and more water volumes were introduced in the section. Toward the mid of my development, I needed to tone down the logical complexity by lumping several water volumes into the same movement group, sacrifice the diversity of the level for a more robust design.

After completing the (beta version) of the cave section, I figured players who completed the section should get a proper reward for their effort, hence, I made a "grand exit" scene whereas players trigger the last sphere, a whale will be summoned to break the blocked passageway, allowing players to bath under the sunlight and witness the beautiful ocean vista - after a dark and difficult 20 minutes journey.

I hope you enjoy this week's update content, have a nice weekend~peko!
ヽ(≧∀≦)ノ