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《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.

Post news Report RSS 《Drifting : Weight of Feathers》 Demo Ver. 2.1 Major Update!

Try It Out Yourself! As the developer of the game, I encourage you to download the demo and experience the gameplay yourself! If you've already downloaded the demo prior to this (Ver 2.1) build, I encourage you to download the latest build and play through the demo again and explore what kind of tricks you could do with the newly added features!

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《Drifting : Weight of Feathers》 Demo Ver. 2.1 Major Update!

Hello everyone!

《Drifting : Weight of Feathers》 is a third-person / action / shooter / parkour game expected to be released in this (2021) year! As the full game is being developed and refined continuously before the final release date, new features and adjustments will also be made available in the latest demo build! In this article, I would like to address two of the major features included in this update: charged bullet time and heat sink system.

Charged Bullet Time


This is probably the most impactful change in the update history so far. Wall dash and ground dash now cannot trigger bullet time, instead, bullet time is triggered whenever players hold down shoot / charge button. The idea is to let players decide when to slow down time instead of forcing them into bullet time whenever they perform a dash.

The impact of decoupling bullet time and dash made it possible for players to aim while traveling at high speed; hook and grab were made unaffected by time dilation, so players actually gain an advantage to get to "move first" during bullet time, which enables them to grab or hook while everything is slowing down!

Heat Sink System


To prevent players from spamming bullet time, the game introduced a heat sink system: each fired shot will increase the heat level of the protagonist's mechanical arm; the heat will evaporate over time, however, rapid consecutive shots will result in overheating her mechanical arm and made her unable to shoot until the heat is completely vented out.

The heat sink system encourages players to think strategically while leveraging their resources (heat level) and play style. With a little bit of practice, players should be able to complete the entire game without incurring overheating even once!

Download The Demo And Try It Out Yourself!

As the developer of the game, I encourage you to download the demo and experience the gameplay yourself! If you've already downloaded the demo prior to this (Ver 2.1) build, I encourage you to download the latest build and play through the demo again and explore what kind of tricks you could do with the newly added features!

Don't forget to wishlist 《Drifting : Weight of Feathers》 on Steam if you like the gameplay!!

Have a great weekend and have fun playing the demo! =)

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