Drifters: Prophecy & Destiny is a singleplayer story charting the tale of a band of pirates who washed up on the mysterious shores of Avalon. In this epic adventure, players take control of Eric, a first mate aboard the Ecuador, a vessel belonging to the Burning Sun Pirates. This tech demo will take players on an astonishing adventure, battling deadly creatures and scurrilous bosses.
-> 3rd Person
-> Action Oriented Role Playing Game
These are the list of features with in demo.
-> Fast pace action combat. Players will engage in a fast paced battles with enemies and bosses where speed, dodging and strategy counts.
-> Different class fighting styles. Players will have to learn and perfect his or her fighting style with the selected Character Class. Game has 2 basic fighting systems Range and Close-Combat.
-> 3 Character Class:
-> Warrior Class. Players will have access to Knight of Warrior Class, which is a Close Combat fighter who uses Sword, Shield and Skills to dominate Foes. Knights are front-line fighters who rush their foes using sword and shield.
-> Ranger Class. Players will have access to Archer/Hunter of Ranger Class, which is a Long Range fighter who uses Bow, Arrow and Skills to dominate Foes. Archer/Hunter battles their foes at a distance but is at a disadvantage when their foes close in, and often attempt to evade or restrain enemies so that they can continue fighting from a safe distance.
-> Mage Class. Players will have access to Elementalist of Mage Class, which is a Long Range fighter who uses Powerful Spells to dominate Foes. Elementalists can only summons the powers of , Air, Fire, and Water/Ice and command them at will. Also summon supporting to offensive elemental creatures to fight alongside them. They are very powerful in Offensive Spells but can be overwhelmed by enemies due to their physical frailty and minimal armor. (Earth and Lighting element will be added in beta.)
-> Spells and Skills. Players will have access to around 25 powerful spell or 25 powerful skill depending on the classes which can change the tide of battle and will heavy determine the outcome of battles.
-> Crafting and Material Gather (Basic systems). Players will be able to gather around 27 different materials via mining and harvesting, also from enemy loots or purchase from merchants which they can use to craft from enchanted- unique Weapons, armor, other crafting materials and consumable items.
-> Large Terrains. Players will have 5 large terrains to explore and discover hidden treasures and such, thus giving you tons of things to do and achieve in game.
Beta Version Full Features will be release at a later date when we finish Single player and mover from royalty to paid. (After funding)
It has been about two weeks since our last update. It has been tough the pass few weeks, team size has gotten smaller, but we are still working our butts off. Here is what we been up to over the past two weeks.
We created a nice banner and promotional piece for game. Tell us what you think:
Our 3D Modeler Felipe Pedroso has completed the last 2 spiders creature for game, the long range acid spider and the boss spider. Her are the shots:
We also started rigging and animating the spiders. I know what you might be thinking why we haven't finish Main Character yet? Main character animations will be finished next week, then passed to programmers.
Now many people have been asking us why it is taking us so long to show gameplay. We are sorry but at the moment there is only one programmer working on codes and he is hindered by the fact we got animators late, so he is awaiting for the animators to get done with animations then he will be putting the code in, then tweak them so we can show you a teaser of our game combat systems.
We have also created a new render of, one of the game's main NPC the Priestess Elena. Take a look:
What you think?
We have also open a Deviantart page for game, those with Deviant account can follow us here:
Someone asked why we don't show new concepts arts anymore. This is simply because our game style is becoming more and more unique so we will be keeping concept arts under lock and key till we go fundraiser so as to protect our ideas.
Level Designing has been put on hold as we have no active Environment artist anymore, so we have re-open recruitment posts and are urgently seeking Environment Artists. Simply our current environment artist had to step down from team because his freelance gig has increased.
Now we are urgently in need of Programmers and Environment Artists to help us towards our December goal so if you guys know anyone please let them know we looking people to work with us, and any questions they could contact us via:
Skype: djarni.braithwaithe (Human Resources Manager)
We also miss your comments, so please what every cross your mind and you would like to tell us or comment on any thing we have posted. Don't be shy just go on and leave your comment guys we look forward to hearing both good and bad feedback's.
We are also looking for suggestion on how to make our pages more lively, what do you guys want to see or want us to spend more time discussing? Interested in Story Telling voice videos? Anyone want to interview us? Any suggestions guys?
Hello guys. It has been a few weeks since our last update post but your wait is over! Here are some new asset shots and information.
Hey Guys we have added our game to greenlight finally, now we need your support and feedbacks.
News on our project as we progress to end of month decision of going towards kickstarter in october. New screens shots to...
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