• Register

Use your skills to pilot the cube through the continuous flow of enemies and bullets.

Grab the yellow orb to get a random weapon; good or bad.

You got a powerful blaster? Perfect clean the arena and relax.

That dumb weapon make things harder? Keep calm and go get another one.


Will you have enough cold blood to surf between the enemies and get that powerful weapon you’re expecting ?

Features:

Arcade style gameplay

Random enemies encounters

Tight controls

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Learning from Doom

News

After viewing What We Can Learn From Doom, I wondered how I could transpose those ideas to my shooter game.

The action in D.O.T takes place with the succession of enemy waves. The different waves are designed to either provide challenge or make the player learn something about the enemies behaviours. If you don't clean the wave fast enough, another one appears and you could easily get overflooded.

Each Doom unit has very distinct characteristics that differentiate it from the others. That's part of what makes the experience so rich and joyful.

The zombie man has a hitscan weapon and is quite hard to transpose to D.O.T. The player has only one health point which nearly prohibit the use of hitscan weaponry. I replaced it by a wanderer hexagon that just moves on the screen without caring about the player. He is as ennoying as the zombie man which is its main purpose.


The imp fire bullets and moves quite slowly toward the player. It exists to force the player to move to avoid bullets. It's perfect for my game where it takes the form of a green gunner triangle that tracks the player and force him to keep moving.


The demon hunts the player and do melee damage. In D.O.T., the chaser donut moves fast to the player and kills him instantly.


The yellow speeders appear in packs of at least 5 and move very quickly in straight line. Just like Doom's lost souls does.


The hollow sniper cube incarnates the cocademon. It stays back and fires a nearly constant flow of bullets. You'd better kill it quickly or prepare to die. To add more precision, it targets the direction you're heading. Deadly!


The little red bugs are enemies coming in flock chasing the player. It doesn't move directly to the player. It kinda orbitate around the player to kill it. Just like the speeders, they appear in their own waves; without any other enemy. It provides a short time of relief just before adding more tension when you see all those bugs charging at you.


The combination of all those mechanics offers a wide palette of possible encounters. It encourages the player to think fast and act fast.

Beta Gameplay Video

Beta Gameplay Video

News

Here is a beta gameplay to tease you a little bit :)

Alpha gameplay video

Alpha gameplay video

News

Just released an alpha gameplay video of my arena shooter

More enemies and score

More enemies and score

News

I made some progress: more enemy types and scoring.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
D.O.T
Platforms
Windows, Mac, Linux
Creator
bombjack73
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @bombjackm

RT @CISGroupUK: A game changer for the construction industry - self healing concrete. #MondayMotivation #tech #innovation T.co

Aug 14 2018

RT @Nitrome: 🔥🍗🔥#BombChicken is in the @NintendoEurope Summer sale at BARGAIN BUCKET -40% OFF! Grab it now before this limited t… T.co

Aug 13 2018

RT @Mr_Mike_Clarke: Bored? Let's play a game! Retweet once you see the cat. I swear this is not a trick. It's there in full plain sig… T.co

Aug 6 2018

RT @more8bit: Doing some FX work #gamedev #screenshotsaturday #pixelart #indiedev T.co

Aug 6 2018

RT @jwaaaap: ESRB says everyone has to play Minit sorry I don't make the rules around here T.co

Jul 31 2018

RT @WoostarsPixels: Wanted to do a little top down #pixelart practice so what better than to do a #Zelda mockup. @PyxelEdit #gameart… T.co

Jul 27 2018

RT @tbdxn: Did a shading pass on these fine farming folk. Still pondering how I want to approach the hi-res @atomicrops… T.co

Jul 19 2018

RT @VideogameIsArt: The #PixelArt of #MetalGearSolid 🐍🎨 "Unforgettable Battle" Artist: @tenpoundpixel @HIDEO_KOJIMA_EN @Kojima_Hideo… T.co

Jul 17 2018

Embed Buttons
Link to D.O.T by selecting a button and using the embed code provided more...
D.O.T
Statistics
Last Update
Watchers
2 members
Articles
4
You may also like
Jurassic Park: Aftermath
Jurassic Park: Aftermath First Person Shooter
Eden Star
Eden Star First Person Shooter
Synther
Synther First Person Shooter
Pantropy
Pantropy First Person Shooter
Just Shoot
Just Shoot First Person Shooter
Within the Cosmos
Within the Cosmos First Person Shooter