Diones: Survive and resist is a 2d platformer adventure game about survivalism in a 'ghostly' environment, as we can say. the game explores the main character Murdoc and his adventure to escape the island, by getting itens in each level of the game. the game is presented in a pixel-art style set in environments like the desert (first level), wich brings mechanics base for murdoc like walking jumping and atacking and interaction with objets in order to get to the final part of the level which is to be closer to escape. during the level he encounters enemies and side challenges that can help Murdoc to be closer to survival and to try and beat the enemies and the game will explore a narrative about the objetives and what happened to the island and how did Murdoc got there in the first place Game in development by: Diogo Nunes
Besides the level construction and design done, it was done and tested the menu versions used for diones. it started with some content usind adobe xd, following the art done using aseprite and finishing the touches with it's build on the unity with the game level.
Main menu done for Diones
Level designs for Diones
Game tutorial for Diones
Game information about Diones
Pause menu used
Quitting option
with reppecursions during the project and other issues, the game was updated to a new version. instead of becoming the evolved version of a platformer...
with constant evolution to the project, and all the work done, i present the new murdoc for Diones (with a spice of alterations in the art and character...
for the characters, i used a base model for the main character that consisted in basic pixel art for the game, that eventually was updated and evolved...
Wireframe bases used for the UI in the Videogame project in development. (Wireframes to be Updated.)
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