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*Important*

Chuture

The legend of Chuture, Build, craft and fight on a time travelling train.

Build: Build structures and expand your train


Craft: We have as many in past a crafting system, however ours is based on what you "ingredients" you have, more recipes become available.

Fight: Some objects when destroyed will spawn enemies on your wagon, however you can also recruit some friendlies~


The workshop: Collect resources when you lose and upgrade your starting train for next time.

Special parts:

Figure out logistics on a moving platform

Travel through 3D space in total 2D game!

* Special footnotes*:

  • Open development will continue until somewhere in the beta version of the game
  • Right now chuture is in alpha, that's why it's cheap, the price will grow as the game grows.
  • The paid version comes with the following extras:
    • Checoder: ( A not so simple, cheats decoder)
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Indeed as the tile say’s next to having the new custom site up and running (right here: Dysomega.com) we have been squashing lot’s of bugs that … well have been there waaay to long!


here’s a summary:

  • Energy bug: Every time a structure broke, the network was rebuild excluding a still living structure..
  • Projectile bug: Projectiles no longer fly based on their rotation (yes, very weird yet simple math..) now they fly based on actual velocity!
  • Input bug: Custom input bindings we’re no longer saved.. or read.. in fact we we’re completely ignoring them! (not on purpose though)
  • Sfx bug: when to many sounds play at once some we’re ignored or the looping engine sound would permanently turn off, it now should play normally~ also chickens spawning sfx could potentially be ignored because of this bug so now not anymore
  • Overflow bug: when crafting or any form of resource logistics it could happen that resources vanished.. now that should maybe not happen anymore? we have generalized the system for most of these cases however.. they are quite pesky, some might be still out there..
  • Damage bug: structures did not always show how damaged they we’re especially when placed outside of the workshop, this should be fixed~
    We’ve also hidden the numbers on recipes, they were useless and .. we’ll in the way?

Now next patch should have more content~

Alpha 1.14 - Events and graphs

Alpha 1.14 - Events and graphs

News

Events and graphs patch features notifying of in-game events and energy network graphs

Alpha 1.13 - RecipeViewer

Alpha 1.13 - RecipeViewer

News

Recipeviewer patch has been released~ which shows the available recipes for a building

Alpha 1.12 - Undo system

Alpha 1.12 - Undo system

News

This weeks patch adds the new undo system! yes! we now have "undo"

Alpha v0.1.11: Personal inventory saving + hotbar update

Alpha v0.1.11: Personal inventory saving + hotbar update

News

This patch updates the hotbar look and adds the ability to change your starting inventory

Add file RSS Files
Chuture Alpha v01 15 open

Chuture Alpha v01 15 open

Patch

The great fixin' a lot of persistent bugs has been fixed in this patch

Chuture Alpha v01 14 open

Chuture Alpha v01 14 open

Patch

The open version of the game with all content up until patch 1.14 (Graph and events patch)

Chuture Alpha v01 13 open

Chuture Alpha v01 13 open

Full Version

The open version of chuture which contains the full game. The latest version will be updated whenever a new version is released Currently v0.1.13

Chuture Alpha v016 open

Chuture Alpha v016 open

Full Version

Chuture The legend of Chuture, the story of a time travelling train, Build, craft and fight on a time travelling train.

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Chuture
Platforms
Windows
Developer & Publisher
Dysomega
Engine
Custom
Contact
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Homepage
Dysomega.com
Release date
Game watch
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Style
Genre
Adventure
Theme
Survival
Players
Single Player
Project
Indie
Twitter

Latest tweets from @dysomega_games

Spritevoxels got accepted into the @unity assetstore! Assetstore.unity.com #indiedev #gamedev #indiegame

Jul 17 2018

For this week an actual #screenshotsaturday .. no longer shall accept those fake ones! but gifs are ofc still total… T.co

Jul 14 2018

RT @Jupiter_Hadley: Check out part 3 of my #ProcJam: Summer compilation video series! @andyman404T.co

Jul 14 2018

We were featured on @TimRuswick #feedback #friday, thanks for the feedback! (also the awesome people #gdu)… T.co

Jul 7 2018

The great bug fixin' finally got rid of some really persistent bugs, so a great moment to give it a try~ (it's free… T.co

Jun 30 2018

We've got a new completely in-house made #website~ focused on lightweight and a bit of #canvas effects!… T.co

Jun 26 2018

We've got a new completely in-house made #website~ focused on lightweight and a bit of #canvas effects!… T.co

Jun 26 2018

Spritevoxels: a simple sprite to voxel generator made for @procjam 2018 Sadly the summer theme present here, we do… T.co

Jun 17 2018

The new graph and events patch is out~ It mainly features ingame event notifying and energy graphs of structures su… T.co

Jun 16 2018

The new recipeviewer patch has finally been released~ also a gamebreaking bug involving non-existing controller sup… T.co

Jun 9 2018

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