Diones: Survive and resist is a 2d platformer adventure game about survivalism in a 'ghostly' environment, as we can say. the game explores the main character Murdoc and his adventure to escape the island, by getting itens in each level of the game. the game is presented in a pixel-art style set in environments like the desert (first level), wich brings mechanics base for murdoc like walking jumping and atacking and interaction with objets in order to get to the final part of the level which is to be closer to escape. during the level he encounters enemies and side challenges that can help Murdoc to be closer to survival and to try and beat the enemies and the game will explore a narrative about the objetives and what happened to the island and how did Murdoc got there in the first place Game in development by: Diogo Nunes
Besides the level construction and design done, it was done and tested the menu versions used for diones. it started with some content usind adobe xd...
diones: menu presentation for the game
with reppecursions during the project and other issues, the game was updated to a new version. instead of becoming the evolved version of a platformer...
game level
with constant evolution to the project, and all the work done, i present the new murdoc for Diones (with a spice of alterations in the art and character...
new murdoc
for the characters, i used a base model for the main character that consisted in basic pixel art for the game, that eventually was updated and evolved...
characters evolution
Wireframe bases used for the UI in the Videogame project in development. (Wireframes to be Updated.)
wireframes for game (to be updated)
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