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Dimension Nexus Adventures (DNA) is a multiverse sandbox that will be available on multiple platforms, as well as a board game. We are looking to break a few game design stereotypes such as: "Throw all the pieces of every game you own on the floor and rearrange them into a new game." We are doing this by bringing you countless innovative features, along with a plethora of your old favorites. In this extraordinary video game, you will be able to create anything from abysmal mine shafts to immense buildings. You can even design your own three-dimensional structures, using our comprehensive in-game editor. It is even possible to research and develop new forms of magic, technology, spells, and items. It also features flight mechanics, an AI driven quest engine that provides endless quests, and a full solar system, galaxy, and beyond for you to eventually explore. All of which will be procedurally generated in our state of the art AI engine.

The game has a fun twist; remember the comic books with villains wanting to rule the universe? You are in one of those stories, except DNA features immense dimensions of which universes reside! Every player server is its own unique dimension. When the players of a dimension awaken one of the mighty villains, he will end up transporting your players to different dimensions until his eventual demise. As a result, the players are returned to their respective dimensions, weakening the barrier between the effected dimensions. When a portal to another dimension is opened, the players of each civilization are faced with a choice: one of diplomacy and trade agreements, or one of war and plundering. Items (including pernicious weapons, enduring armor, and marvelous technology) can be transferred between dimensions and modified to preform various tasks.

If the multiplayer option does not appeal to you, there are a plethora of options for you to choose from! You can make a private server and invite all of your friends, or face the many dimensions alone in our solo campaign. DNA features a fully customizable single player experience where players can bring in their own 3D models to the high resolution world of DNA. Alternatively, players can use the single player mode to test out new ideas for modified gameplay, which includes items such as races, weapons, and buildings. We will be linking with Steam Workshop or our own system, where players have the option to submit their custom races to go through an approval process, and ultimately become available for the rest of the players to use.

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We have set up an Indiegogo campaign to help fund raise our trip to the Rooster Teeth Expo!
We will be showcasing our game there in our very own booth!

We will also be donating 10% of our crowdfunding to Make A Wish As it's a very deplorable cause and we would like to help them out.

A downloadable tech demo will soon be released showing minimal features and races. During RTX we will show combat and other major features of the game.

Please check out our Indiegogo page!

Campaign: Indiegogo.com

If you have any questions feel free to post in the comments below and I'll get back to you shortly.

If you have any questions, let us know!

If you have any questions, let us know!

News

Kitsune here! Just posting in update via our game section.

Self-Crowdfunding

Self-Crowdfunding

News

We have decided to Crowdfund ourselves, here is our information.

Current Openings

Current Openings

News

We need innovators to join our team. If you think you qualify, check our openings.

Races

Races

Feature

Description of Dimension Nexus Adventure Races with detailed info and background info.

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Kaelas
Kaelas

Just a quick note. Still getting everything up. Please pardon our dust as we renovate. Feel free to check out the steam greenlight concepts area as well. Which is also under construction again.

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Kaelas
Kaelas

I'd say about 60% of what we want to move over to IndieDB is done. Still working on getting more screenshots up. And replacing our old video with a new one. Unfortunately were still on a snag with our planets system so the first planets demo isn't ready yet. However I can give you one great piece of news:

Once the planets video is done, were going to make a tech demo publicly available after the media gets a run with it. This will be nothing more than flying around the planets at first. However we will update it as we finish the procedural solar system code. So you will be kept current with the production of the planets.

Also our company website will be up soon, however were primarily focused on getting the planets finished. This will come in three parts:

1) Company Website
- This will include videos from each team member introducing themselves, our contact information, etc.
2) Board Game Website
- This will include features of the board game, documentation, and images/videos as we have them.
3) Video Game Website
- This website will be made entirely with unity with a mobile html site. As we update the game, this will become the most up to date and live tech demo of the game. The background will be our planets, models, eventually AI driven scenes. The menu will be our website, fully featured within Unity.

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Latest posts from @heresygd

Help make it happen for Heresy RTX on @indiegogo Igg.me

Jun 5 2013

We have new updates regarding our game 'Dimension Nexus Adventures' Check it out here: Indiedb.com & Indiedb.com

May 8 2013

Dimension Nexus Adventures Windows, Mac, Linux, Mobile, iPhone, iPad, Android, AndroidTab, PS4, X360 Indiedb.com via @IndieDB

Mar 17 2013

Heresy Game Design company Indiedb.com via @IndieDB

Mar 17 2013

Were now in IndieDB at Indiedb.com our game is at Indiedb.com Still getting everything up and operational.

Mar 17 2013

Check out "Heresy Game Design Meet and Greet" Heresygd-estw.eventbrite.com via @eventbrite

Feb 5 2013

Today we released our final grouping of features, as well as our first featurette, and details of our races. Steamcommunity.com

Jan 10 2013

We've released the next 5 feature discussion threads and accompanying documents. Check them out feedback apprciated. Steamcommunity.com

Jan 9 2013