Dimension Nexus Adventures (DNA) is a multiverse sandbox that will be available on multiple platforms, as well as a board game. We are looking to break a few game design stereotypes such as: "Throw all the pieces of every game you own on the floor and rearrange them into a new game." We are doing this by bringing you countless innovative features, along with a plethora of your old favorites. In this extraordinary video game, you will be able to create anything from abysmal mine shafts to immense buildings. You can even design your own three-dimensional structures, using our comprehensive in-game editor. It is even possible to research and develop new forms of magic, technology, spells, and items. It also features flight mechanics, an AI driven quest engine that provides endless quests, and a full solar system, galaxy, and beyond for you to eventually explore. All of which will be procedurally generated in our state of the art AI engine.
Hello folks! Kitsune here again with fabulous news!
indiegogo + rtx it's going to be a blast!
Description of Dimension Nexus Adventure Races with detailed info and background info.
Kitsune here! Just posting in update via our game section.
if you have any questions, let us know!
We have decided to Crowdfund ourselves, here is our information.
We need innovators to join our team. If you think you qualify, check our openings.
So, lets talk about Art and Music. In this game we can use the RnD engine for much more than just making new items, we can also modify world items. We...
featurette #1 art and music
In our game, NPCS are quite capable of running empires and towns, all the way down to businesses. However you yourself can own anything from a flower...
empire and business management.
This is where we go into our game modes: from single-player to multi-player to multiverse.
Here we go into detail on your new home, and beyond.
procedural solar systems
This is our primary explanation of our RnD system.
research and development
This is a quick explanation of our World Events system.
Here we talk about how to be an adventurer, as well as how our Dungeons operate.
adventuring and dungeon systems
Here is our explanation of our Boss system. While this game is an open ended sandbox we do have more than just world events.
A summary of our health system to date. We want to be unique, we want to be accurate, but we don't want to make the game play too complex.
the health system
In this document were going to talk about our planned Dimensions, genres of the game which will release at certain intervals, which we’ll discuss in...
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