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Dieselpunk Wars is game about building navy, air, sub-navy, land diselpunk ships and fighing with other creations in variant combat scenarios. Its posiblie to construct multiple ships, airships, submarines and landships form pre WW2 era and fight between of them, also in multiplayer. Combat mechanic use realistic guns balistic, armor penetration, buoyancy, ship's areo-hydro dynamics, vehicles can catch fire, get fooded, leack gas in ballons. Damage afect eatch block, changing ships combat capabilities so smart blocks placment can improve ship survability and effiency. Weapons are included artilery, anti air, torpedos, bombs, depth charges, rockets, rams also player during aiming must consider gravity and projectiles speed.

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Hi there, I'm during develop of sandbox simulation game Battle for steam and iron, it allow to build any water, sub-water, air and even land combat vehicles. Constructions are made from fixed size blocks, like engines, propellers, many kinds od weapons, floaters, storages for fuel, ammo, cargo and places for vital part of any ships a crew.

Good ship build must consider ship shape for receive best speed and maneuverability, gun placement to get best fire cover, place enough floater or balloons to alow ship fo float or/(and) fly, have space for supplies for engines, weapons and crew needs. Game have advance ballistic and armor penetration, damages mechanic so beside good construction ship be proper use, so player must deal aiming, fire, flood, repair control. Armor angling technique known form WoT can be also used.

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Ships simulation is main aspect of game but I want add another strategic layer, this mode simulate living world from perspective of map, with cities, fraction and NPC fleet moving between them. In case of battle ships from engaged sides will be spawned as blocks construction on simulation map.Ships this mode are going to consume fuel, will have limited view range. Player can do a missions for fraction, be a pirate, trade between them or do whatever they want, gamplay similar to Pirates! or Mount an blade strategy mode.

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Another gameplay mode will be combat scenarios with goals and spawn set of enemies (or allies) construction. Goals like destroy, sunk, bomb something, escort/attack convoy, multi ships battle, transport goods and survive, maybe race or goods deliver with minimized fuel use. Also will multiplayer in mode 1 vs 1, scenario co op, creative sandbox.

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Diselpunk ships combat build simulator

Diselpunk ships combat build simulator

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Hi there, I'm during develop of sandbox simulation game Battle for steam and iron, it allow to build any water, sub-water, air and even land combat vehicles...

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Guest
Guest

When do You Think When The Game Will Be Play Able

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RoastedBeans Creator
RoastedBeans

In 4Q of this year it will start as early access, also I release demo version

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lolfr
lolfr

excuse me mr beans

can we get a preview of what aircraft will be like?

im curious to know what it will be like....

will we have very thin parts for wings and such and rounded bodies to play with or are we going to be forced to make blocky aircraft?

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RoastedBeans Creator
RoastedBeans

To take ship to fly it must have lift provided by balloons (flammable), vertical propellers, rockets(use fuel) and wings(need speed), all lift sources should be balanced to center of mass.
Air reduces density by height so aircraft must have more lift or less weight to reach higher altitude, but less density means less drag, more speed
Wings will be realistically thin

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lolfr
lolfr

soo the airplanes will be realistic chassis and all?

if that is the case ... awesome stuff!

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lolfr
lolfr

its like from the depths but set permanently in easy build mode

can't wait to get this game....

is modding going to be a thing?

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RoastedBeans Creator
RoastedBeans

Yes mods can change blocks physics, gameplay parameters

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Dieselpunk Wars
Platforms
Windows, Mac, Linux
Developer
Roasted Games
Engine
Unity
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Combat Sim
Theme
Fantasy
Project
Indie
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Dieselpunk Wars
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