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“D.feat the Silence” it’s a 2.5D camera-based action-platformer, beat’em up game with some music and sound-related features. Our main character will be a young musician who will overcome his difficulties and struggles with the power of music, these will be translated into our main game mechanics. The character will use a few instruments that he can play at his will, and this will be his main way of attacking and defending in game. The character will have to fight different types of enemies, depending on the enemy type, only a certain selected instrument will be able to defeat them since each instrument will have a different type of attack. This game is aimed to be a single-player experience like you have never seen with an intriguing story capable of captivating the player's interests with overall good player immersion moments.

Post news Report RSS DevBlog #3 | Different Perspectives

Hello Guys! In this article, we will show you the testings we did after discussing some needed changes...

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Movement


We have discarded the idea of using a 2.5D Camera, we instead decided on using a 3rd Person Camera that would be more useful for this type of gameplay, making our game a "Hack 'n Slash" instead of a "Beat 'em up".

This camera is a bit more dynamic, the player isn't centered in the camera, and the camera will move a bit to the side depending on the direction the player is looking at.

The camera type might go through some changes still but will always remain a 3rd person camera.



Targeting

This ended up changing the lock-on as well, this is almost like a "Dark Souls" type of lock-on.

The weapons won't interfere with the targeting system, any enemy can be targeted.

The lock-on doesn't need to be turned off and on, for each enemy we want to select we just need to use the arrow keys (for now) to change to the next target.

This is what we intended but still might go through some changes as well.



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