Explore the dark alleys of Harbor Prime and a host of diverse locations in both physical reality and the wild reaches of cyberspace. Discover the truth behind an enigmatic AI striving to reach the Singularity, a theoretical “event horizon” in which artificial intelligence will surpass human intelligence and all bets about the future will be off. How will you play your part in the story?
We are thrilled to announce that were selected for the Indie MEGABOOTH showcase at this year’s Gamescom, August 13th-17th 2014, in Cologne, Germany! That means we’ll have a booth at Gamescom, the largest European games convention! This will be the first time that Indie MEGABOOTH has crossed the big pond and is taking place in Europe – and we are part of it!
There will be a dense concentration of uber-cool indie games at Gamescom in Hall 10.1, all under the umbrella of Indie MEGABOOTH! Simply being chosen as one of the games for Indie MEGABOOTH is a great honor for us. Just consider some of the other attendees: Unclaimed World (hard sci-fi colony sim, a great-looking game somewhat resembling good old Gene Wars), Cosmonautica(“Imagine Elite meets the Sims!” is the official tagline and we can’t think of better way to describe it!), Dungeon of the Endless (roguelike dungeon defense, all done in neat pixelart), The Next Penelope (2D space racer with neo-‘80s visuals), and Shadowrun Online (Hoi, Chummers!)… nice!
But wait, there’s more – lots and lots more – super cool indie games! Make sure to check out the full line-up. There are a couple of really interesting RPGs… more sci-fi and fantasy games… and, well, you just need to see for yourself!
If you plan to attend Gamescom, definitely stop by to say hi and have a cup of soylent while playing the latest version of Dex! And if you are undecided yet – come on and attend, it will be great!
We’ll be there in larger force than we were at EGX Rezzed, probably five or six of us (discussing that right now). In case you miss the event or if you can’t attend, follow us on Facebook or Twitter – we’ll do with Gamescom as we did with Rezzed, so you can look forward to photos, interviews, videos, and anything else we can share! That’s it now – see you there physically or digitally!
(And yes – we’ll have a couple more big-time news items coming just before Gamescom. Wink!)
Continuing our series about RPG features, our topic today is XP, leveling, and specializations in Dex.
In this update, before elaborating further on our RPG features, we want to address a common question: Will the game and level design be linear/open-world/Metroidvania/hub-based?...
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