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Trapped in an abandoned space station, you must race against borrowed time to find your crew before your oxygen supply runs out. As you solve puzzles to open airlocks, locate power cores and disable transmitters, something tells you that you won’t be alone when you finally escape into the universe’s deep infinity.

This is an extreme VR experience that simulates sudden and dramatic acceleration, freefalling, twisting and rolling. Even with the 90 FPS frame rate, it is not for VR-sensitive players.

  • Go Hardcore – Experience 360-degree freedom of movement, rotation and acceleration in a sandbox environment built for VR headsets.
  • It’s Getting So Atmospheric – Discover the wide blue yonder inspired by the sublimity of Gravity with an accompanying fully orchestrated score composed by Mikołaj Stroiński (The Witcher 3, The Vanishing of Ethan Carter).
  • Blast, Splinter and Charge – Employ Shield, Boost and EMP Rockets skills in both single-player and multiplayer modes. Hit targets with lock-on missiles built into your suit. Master weapon cool down times before your opponent gets the upper hand. Gain temporary immunity with the shield skill. Exploit boosting tunnels to gain a speed advantage.
  • Astronautic Drills – Get to grips with your spacesuit’s controls in a zero-G environment through a dynamic tutorial before venturing into outer space. FPS-style steering will introduce newbies and those sensitive to VR playing to the hardcore VR experience.
  • Blink and You’ll Miss It – Challenge a friend to Detached’s nail-biting PvP mode and then spend time getting acquainted with the infinite universe in single-player mode.
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Many of you can remember, what gameplay our previous VR game, Detached, offered. Space survival allowed to move in all axes in a state of weightlessness. What could cause full freedom in 360 degrees? Just look at the gif below :)

Of course, such sensations were only possible in the hardcore steering mode, with the assistants turned off. Despite everything, we took your feedback after the last game, pre-alpha and open beta phase of the game development. What comfort setting did we prepare in Telefrag VR?

First of all, creating a VR game requires a lot of restrictions. We had to keep in mind that spatial immersion has to be preserved as much as possible, without decreasing extreme sensations during the game. Telefrag VR had to be adapted to play in at least 60 frames per second, and the user interface had to be part of the virtual world. The gameplay is fast-paced, so any frame drops can cause a distraction. The player must be able to look around even in the game menu, waiting for a match to start.

Thanks to Detached, we understand the motion sickness problem very well. Based on these experiences, we decided to implement in Telefrag VR the so-called dash movement, which aims to reduce the problem, while maintaining the dynamics of the game, which is our priority. However, during the open beta on Steam, the player indicated that they expect us to add smooth-locomotion as an alternative. The request for smooth locomotion came from players who could be assigned to a group of hardcore players.

Besides, standard controls are waiting for players to adjust, such as rotation angle and speed, as well as well-known blinders that reduce the field of view with a vignette during the most intense moments in the game.

Telefrag VR - Coming this Summer [Watch Gameplay Teaser Trailer]

Telefrag VR - Coming this Summer [Watch Gameplay Teaser Trailer]


We can officially confirm that Telefrag VR is coming to PlayStation VR, Oculus Rift and HTC Vive this Summer!


Looks good - will buy on a decent sale. (VIVE user)

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This looks genuinely great! Is there/will there be support for non-VR play?

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What the "Guest" said:)

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Windows, VR
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Anshar Studios
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Latest tweets from @detachedgame

Remember, there is a battle for space scraps over millions of kilometers above our heads. 🚀✨ #Detached #spaceT.co

Jun 8 2019

RT @TelefragVR: Thanks to @DetachedGame, we understand the motion sickness problem very well. What can players expect in Telefrag V… T.co

Jun 7 2019

RT @TelefragVR: We can officially confirm it! Telefrag VR is coming to #PSVR, #OculusRift and #HTCVive this Summer! ⚡ Check out o… T.co

May 30 2019

Entering space for the first time... One of a kind experience! #VR #PSVR #space #zeroG T.co

May 23 2019

2 years ago Detached debuted on Steam and Oculus Store! On that occasion we'd like to show you for the first time… T.co

May 18 2019

Grab #Detached during week-long deal on Steam and save 50%! Wide open space is waiting for brave ones. Just remem… T.co

May 15 2019

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