You wont need to worry about skipping cutscenes, as cutscenes will be dropped entirely from the game infavour for openness and freedom. Half-life-esqu inspired
An open world to decide your own travels, variety of different paths depending on where you adventure.
Bad and good decisions may influence a different gameplay experience, random from any other playthrough
No path is the same, each new game will contain completely opposite paths from before.
Run the risk of accidentally killing yourself trying to cut corners for a shortcut or present your self with a longer path that will waste your time and possibly end up in a dead stop, the risk system is also completely randomized so any path is luck based but thats also 50/50 depending on the enviroment. If its in a sketchy location then shorter paths may benefit more than longer ones since there might be a less chance of inherent danger.
Experience a small section of the game, now available to download today! This demo is extremely short, buggy and not representative of the final product!
*Headphones are required to play this game optimally as it depends on audio cues. 3D Sound card's are encouraged but not nessecary.
Finally, after months of errors, problems and engine hiccups the tech demo is here. Now, keep this in mind, it isint finished. So if you have any issues to report, report them to firstname.lastname@example.org
Right, so. Here are just a few things taken from the build notes i have that are important to know before you actually play this tech demo
+ All buttons and options in the settings are completely broken!
every and all changes to the game graphically or control wise will
have to be set within the game launcher. If you select an option
within the ingame settings, the game will most likely softlock.
+Lighting has an annoying color banding issue thats caused due to
compressed lightmaps, will be fixed in the future
+A Certain area will have a misplaced exit, so the game will not continue
and will display an error message, this will also be fixed in future builds
Right, so i've just got a couple of things to sort...
New lightmapper, micro hiatus explained & extra stuff
A small post discussing the prodotype release and the company rebranding..
possible upcoming prodotype demo for deep creek
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This is extremely buggy, and unfinished, this does not represent the file product. Use this tech demo for demonstration purposes only!
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