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Deathbloom: Chapter 1 is the first half of the Bachman Manor story, inspired by the classics of survival horror.

Classic Survival Horror

  • Check and mark your map while exploring the vast Bachman Manor and surrounding estate.
  • Look for items, keys, and solve cryptic riddles to advance through its dark halls.
  • Arm yourself with anything you can find to stay alive, from modern weapons to medieval ones.
  • Search for supplies, secrets areas, and letters to increase your chances of survival.
  • Numb Bodies, Feral Dogs, Dollfaces, Starved, “The Bloody Woman”, and “Samual” are residents that will keep you running for your life and looking over your shoulder.
  • Learn of your mysterious friend “Christina” while she helps you along the way.
  • Discover “Deathbloom” and be pulled into a world between life and death.

The Manor

The Manor and surrounding properties sprawl into a maze of corridors, bedrooms, foyers, libraries, studies, galleries, gardens, and more.Filled with puzzles, traps, and hidden passageways that keep the player exploring and solving the secrets of the Manor.

The Guests

You are not alone, the occupants and even manifestations of the Manor itself keep the player running, hiding, or fighting for their life.

Disclaimer: There are scenes in this game some players may find disturbing.

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A new update is now available for Deathbloom: Chapter 1, this will be the last update for Chapter 1 as the focus is now primarily on Chapter 2 (well into production with influence from player feedback and ideas).

DB header02

The key features of this update:

Enhanced Map: Explore the world with more confidence

  • A "Last Known Position" marker has been added to all rooms on every level to help navigate the expansive Bachman Manor Estate.
  • More notes and "Map Updates" have also been added so the player can focus more on the game and less on figuring out where they are.

Enhanced Enemies: The residents of the house have more 'personality'

  • The Health and Damage of enemies are more custom to their size and weight
  • The Speed of smaller and thinner enemies is increased
  • Better ragdolls for falling over furniture and sliding down walls, less 'stuck' enemies

Bug Updates: Hammering down all the nails

  • Fixed issues with LOD on certain gameObjects
  • More fine-tuned NavMeshes
  • More accurate Triggers for events

Thank you everyone for being patient and supporting the project, Deathbloom: Chapter 2 will be launched (hopefully) at the end of the year!


Deathbloom on Sale!

Deathbloom on Sale!

News 1 comment

Deathbloom: Chapter 1 is now 30% off for the Steam Summer Sale! If you've been eyeing some classic survival horror at a bargain check out the store page...

Deathbloom released on Steam

Deathbloom released on Steam


Deathbloom is now available on Steam, thank you to everyone following the project!

Releasing on Steam (May 15th 2019)

Releasing on Steam (May 15th 2019)


Deathbloom: Chapter 1 is now on Steam and will be released on May 15th 2019!

Game almost completed

Game almost completed


Deathbloom is on it's way! After several months working on the final stages it is almost ready to be launched. Thank you for your continued patience and...


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Deathbloom: Chapter 1
Developer & Publisher
Vincent Lade
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Deathbloom: Chapter 1
Deathbloom: Chapter 1 First Person Shooter
Deathbloom: Chapter 2
Deathbloom: Chapter 2 First Person Shooter

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