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Inspired by classic survival horror. Bachman Manor sprawls into a maze of corridors, bedrooms, foyers, and more. Filled with puzzles, traps, and hidden passageways that explore the secrets of its dark history and occupants.

Post news Report RSS Halloween Update (Final Patch for Chapter 1)

A big update is now released for Deathbloom: Chapter 1, the final update for the first half of the story.

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A new update is now available for Deathbloom: Chapter 1, this will be the last update for Chapter 1 as the focus is now primarily on Chapter 2 (well into production with influence from player feedback and ideas).

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The key features of this update:

Enhanced Map: Explore the world with more confidence

  • A "Last Known Position" marker has been added to all rooms on every level to help navigate the expansive Bachman Manor Estate.
  • More notes and "Map Updates" have also been added so the player can focus more on the game and less on figuring out where they are.


Enhanced Enemies: The residents of the house have more 'personality'

  • The Health and Damage of enemies are more custom to their size and weight
  • The Speed of smaller and thinner enemies is increased
  • Better ragdolls for falling over furniture and sliding down walls, less 'stuck' enemies


Bug Updates: Hammering down all the nails

  • Fixed issues with LOD on certain gameObjects
  • More fine-tuned NavMeshes
  • More accurate Triggers for events


Thank you everyone for being patient and supporting the project, Deathbloom: Chapter 2 will be launched (hopefully) at the end of the year!

-VL

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