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This won’t be easy, and it won’t be quick. But that’s okay. You’re not going anywhere.



Kaleidoscopic space combat— G-force fuelled battles against an unknown, unknowable enemy. An arcade shooter reminiscent of classic and modern pillars of the genre. It demands focus, cunning, and a gunner’s timing.

Upgrades — Beat your personal high score in a run to unlock upgrades. Customise your ship and master new tactics to live just a little longer.

Evolving story — Uncover the secrets of why you’re stuck in Cycle, why the enemy are hell bent on destroying everything you love, and just who they really are.

Epic original score —A powerfully atmospheric mix of modern orchestral and retro electronic sounds by Jordan Rees. (Composer of trailer music for The Mummy [Universal Pictures], Mother [Paramount Pictures], The Defenders [Marvel Studios]).


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We're super-happy-smiley today at Pill Bug, because Cycle 28 won fan favourite in last week's Games Development World Championship!

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A huge thank you to everyone who voted on the GDWC site!

There's plenty of competition left, and we'll keep you posted as it progresses. But if you want to keep right up to date with all Pill Bug's news why not signup to our mailing list over at pillbug.zone?

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We were up against some fantastic games from around the world, so we are really excited to represent Wales/UK in such a global competition. As one UK game dev commented, we were the only submission that week to provide a gif - and we all know how persuasive a good gif can be! Perhaps this was the difference maker?

Cycle 28: One Month on and Still No Solution

Cycle 28: One Month on and Still No Solution

News

A month after release and still no solution to the puzzle of Cycle 28.

Cycle 28 Launch Week Round Up

Cycle 28 Launch Week Round Up

News

It's been a week since we launched our Groundhog day inspired fast-paced momentum based shooter, Cycle 28, on steam. Here is a round up of all the highs...

Cycle 28: from school book doodle to indie game in just 22 years

Cycle 28: from school book doodle to indie game in just 22 years

News

Today’s the release of Cycle 28 on Steam, a game that took 14 months to make but has been in the making for 22 years. Sean explains why.

Dev Shoot-Out #8 Milk goes sour in ONE SECOND!

Dev Shoot-Out #8 Milk goes sour in ONE SECOND!

News

It's the last Saturday before the release of our fast-paced 2D space dogfighting game Cycle 28. Dave and I sit down to see who is truly the best pilot...

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Cycle 28
Platforms
Windows
Developer & Publisher
Pill Bug Interactive
Engine
Unity
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Style
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Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @pillbugint

RT @omano117: Stand out of today's @thearcadevaults event had to be Cycle 28 from @PillBugInt , a deceptively simple space shoot… T.co

13hours ago

End of a great night with @thearcadevaults, thanks for inviting us along! Great to chat to gamers and indie devs, a… T.co

13hours ago

Sean at the Arcade Vaults event, trying to put up a half decent score on Cycle 28. Pscp.tv

17hours ago

RT @thearcadevaults: It's all go at Tiny Rebel! Head on over to check out the great in progress stuff from our local developers as well… T.co

17hours ago

We're all set up for tonight's @thearcadevaults event in @TinyRebelCdff! Dave has already set tonight's Cycle 28 b… T.co

19hours ago

Tiny Rebel? Tiny Cat? Tiny chance of you beating Sean's Cycle 28 score tonight @thearcadevaults event in… T.co

21hours ago

RT @DodgeBrawlGame: We will be @TinyRebelCdff from 6pm as part of @thearcadevaults monthly meet up with our latest patch #excitedT.co

21hours ago

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