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This won’t be easy, and it won’t be quick. But that’s okay. You’re not going anywhere.



Kaleidoscopic space combat— G-force fuelled battles against an unknown, unknowable enemy. An arcade shooter reminiscent of classic and modern pillars of the genre. It demands focus, cunning, and a gunner’s timing.

Upgrades — Beat your personal high score in a run to unlock upgrades. Customise your ship and master new tactics to live just a little longer.

Evolving story — Uncover the secrets of why you’re stuck in Cycle, why the enemy are hell bent on destroying everything you love, and just who they really are.

Epic original score —A powerfully atmospheric mix of modern orchestral and retro electronic sounds by Jordan Rees. (Composer of trailer music for The Mummy [Universal Pictures], Mother [Paramount Pictures], The Defenders [Marvel Studios]).


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We are extremely excited to announce that a member the Cycle 28 community, Sam from Australia, has claimed the first ever Pill Bug Golden Ticket!

Having solved the mystery of Cycle 28, Sam explained step-by-step how they broke Flight Lieutenant Olivia Bergen - the game’s protagonist - out of the time loop, becoming the first person to see the end credits. Sam was very grateful to many members of the Cycle 28 community in helping them reach the solution. As well as a bunch of Pill Bug goodies and prizes, Sam will get every Pill Bug game we ever make!

We’re not going to tell you exactly how the mystery was solved, that’s up to Sam, but we will say all the community’s hard work in finding the codes, cracking the cipher, and keeping each other going made a huge difference. To find out more, check out our Discord channel.

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To celebrate Sam’s achievement, we are putting Cycle 28 and Intelligent Design on sale on Steam from August 27th to September 3rd!

This isn’t the end for Cycle 28, of course. Can you figure out how Sam solved the mystery? Will it take you 5 months, 14 days, and 6 hours? And there’s still plenty of competition to be had on the leaderboards. We’ll see you there.

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Cycle 28: Last week's Fan Favourite!

Cycle 28: Last week's Fan Favourite!

News

Last week Cycle 28 won the Fan Favourite category on the Games Development World Championships!

Cycle 28: One Month on and Still No Solution

Cycle 28: One Month on and Still No Solution

News

A month after release and still no solution to the puzzle of Cycle 28.

Cycle 28 Launch Week Round Up

Cycle 28 Launch Week Round Up

News

It's been a week since we launched our Groundhog day inspired fast-paced momentum based shooter, Cycle 28, on steam. Here is a round up of all the highs...

Cycle 28: from school book doodle to indie game in just 22 years

Cycle 28: from school book doodle to indie game in just 22 years

News

Today’s the release of Cycle 28 on Steam, a game that took 14 months to make but has been in the making for 22 years. Sean explains why.

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Cycle 28
Platforms
Windows, Switch
Developer & Publisher
Pill Bug Interactive
Engine
Unity
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Pillbug.zone
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8

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Style
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Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @pillbugint

RT @USWCreative: The @uswgames team are at @EGX until Sunday! @RotsnBots @Stronk_Tonk @DodgeBrawlGame all created by @UniSouthWalesT.co

22hours ago

RT @RotsnBots: We're all set up at #EGX2018 in the #Rezzed area! Come have a game ! 😀🔥🕹️ #gamedev #indiedev #EGX @uswgames T.co

22hours ago

RT @Stronk_Tonk: Stronk Tonk is currently on display at #EGX2018 by @uswgames. So excited to see our game out there.

22hours ago

I added a video to a @YouTube playlist Youtu.be Seeding Databases in ASP.NET Core 2.1 Web Applications

Sep 19 2018

RT @Free_Lives: The anxiety is real: T.co

Sep 18 2018

RT @PolyTreehouse: Looks like it's #UnityTips Tuesday so here's a look at how we use 'sticky' and 'slippy' collision materials on… T.co

Sep 18 2018

RT @tale_spinners: We'll be at EGX at the NEC this weekend! Keep an eye out for @CashDeCuir, and bend his ear if you want to talk abou… T.co

Sep 18 2018

RT @ChadCYates: Working on a landing page for #shootemup Solaroids for this #screenshotsaturday. Can't wait to get back to "actual"… T.co

Sep 17 2018

RT @Scrap_Story: Not much sense of direction this week. Just this really weird test room... #indiegame #screenshotsaturday T.co

Sep 16 2018

RT @DrSeanWalton: Spent all day refactoring and optimising the memory management in Intelligent Design - will be uploading the patch… T.co

Sep 16 2018

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