Our piece of art is now in the Steam Greenlight Concept Phase. We would be glad if you visit us there and give us some feedback and comments that will be gladly used to make this game a unique experience for all of you.
It has been a little while since we published any (written) news to our development but the game is growing and growing (slow and steady)! Below you will find some moving pictures of the new level designs in an early testing phase but we think that it would be nice to give you a first glimpse of what to expect in the future.
So hot - even the enemies are on fire!
Cryptarium goes underground ...
Some of the items we covered since last time:
- Camera movement was completely redone and now features an enemy target lock system
- The movements of all the characters was reanimated to give them more distinctive animations and skills
- We designed and created some brand new enemies to deal with
- Two new levels are currently in progess as you have seen in the videos above
- We added gamepad support for relaxed playing on the couch as well as enhancing the mouse and keyboard controls for furious hacking and clicking
- Various bugfixes
- AI enhancements ... Enemies are getting smarter every day
- Redid some texturework to match the new levels
- Designed and created lots of assets to be implemented in the different levels
Thanks for taking this journey with us. We are so glad to have this constructive and supportive community behind us that keeps us going!
To stay updated follow us on IndieDB, Twitch, facebook or STEAM
This is the second "Dev Blog" of our dungeon crawler "Dark dungeon". Built by three graphic artists of which one is doing all the progamming via Unity...
This is the first "Dev Blog" of our dungeon crawler "Dark dungeon". Built by three graphic artists of which one is doing all the progamming via Unity...
I work in my freetime on a roquelike dungeon crawler with random levels. my inspiration comes from the binding of isaac , endless of the dungeon, ftl...
fantastic work!
Can't wait for when it's done. Best of luck on this.
so without a Xbox control, we will part ways?
the version is only a test for controller movement ... in the future you can select the movement control in the options :)
When did this guy ride in Tom?
hahaha he is new in there ..but no worry it will follow some more badass ;)
ITS BEEN AGES.
Youtu.be
Very Fun!
Nice work! the only thing that bothers me is how unrealistic the attack animations are. try this: Docs.unity3d.com