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CoffeeBiz tycoon is a mix of entrepreneurship fun and complicated business simulation. Start your first coffee kiosk, brew, expand, hire, deal with competitors, build a well-known brand, risk, and do everything else needed to build prosperous and profitable business.

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Backstory, how pixel-perfect 2d-3d graphics works.

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For Devlog #0 short backstory, how 2d-3d graphics works. The game is created in Unity3d, so I'll use unity engine based terminology. The first idea was to make an isometric 3d camera and pixel-art textures. But it was a total fail. All modern 3d graphics are full of anti-aliasing, texture filtering, and float values. Textures were blurry, edges not sharp at all. Dynamic objects were like from the different game. I found it impossible to keep a razor-sharp pixel-art style in full 3d. So in CoffeeBiz, it’s a combination of 4 different layers - 2d interface, 2d game, 3d isometric for shadows and other 3d for dynamic objects (mostly vertex-lit). Perhaps one more layer for normal mapping is coming. Animation, explaining it:

2D_3D


Step 1: Hand-drawn isometric object. Filter mode - point, no texture compression.
Step 2: 3D mesh of the same shape, so it fits drawn sprite pixel-perfect
Step 3: No cascades for shadows, for sharp look
Step 4: Combined As a final result, I am trying to achieve, so when you pause a game, you get a feeling, that there is no 3d at all, and lighting and shadows are drawn, not rendered.

4


For smoke simulation small square particles are used.

2


Trees are Unity typical trees but with one triangle as a leaf with one color fill texture.

3


Video timelapse, how 2.5d assets for the game are made. It's about 0.5-1h for an element like a kiosk in this video.


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Chikato
Chikato

This is dope!

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