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CoffeeBiz tycoon is a mix of entrepreneurship fun and complicated business simulation. Start your first coffee kiosk, brew, expand, hire, deal with competitors, build a well-known brand, risk, and do everything else needed to build prosperous and profitable business.

Detailed hand pixel-by-pixel drawn 2d isometric graphics combined with some 3d features like real-time lighting, shadows, particles, and others. I want to create the feeling of a real living city with all it crowds, rush and small details.

Developed by single person doing all the game design, coding, and artwork.

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CoffeeBiz Alpha2 is live

News

Hello.

After more than two months from the last update, I am excited to announce the Aplha2 for CoffeeBiz.

Animation

Key new features:

  • New locations – two new locations to run a coffee business – industrial with blue-collar customer type and neighborhood with an extremely good attitude to coffee business.
  • Updated marketing – new customer decision making AI for more realistic demand simulation. Poor/casual/rich customers stratification implemented. Different districts have different customer types and different hours/days of traffic.
  • Updated workers – energy, performance, and mood reworked. New “stamina” skill implemented. A company employee is the main business resource. Now you need to monitor and influence their performance and mood, establish reasonable wages. New feature – assistants in the kiosk. They can help barista in brewing coffee, clear kiosk or advertise.
  • Office and management – finally working the way it should work. Production manager for controlling lots, kiosk and coffee machines. HR manager for employees and Marketing for outdoor advertisement and advertisement campaigns.
  • Branched saves – experiment with different strategies with no worries. There is a very limited amount of games with some nonstandard savegames systems. I thing branched saves (when you can start a new branch from any day and try some strategies).
  • Adjustable difficulty – configure the game for comfort playing. Main gameplay problem was that you could easily become bankrupt. Sometimes one mistake if enough. I like hardcore games, but understand that someone wants just to relax. So the main marketing parameter – customer prices can be set up.
  • New coffee machines – industrial type coffee machines for late game strategies.

More details about changes and info about Mac version and dev plans in upcoming develops.

And here some screenshot of new districts and new features panels:

New District

New District

New District

New features

New features

New features

Devlog #1 - Marketing

Devlog #1 - Marketing

News

The base concept of this game – sophisticated and realistic business simulation. And marketing is one of the most complicated modules of CoffeeBiz...

CoffeeBiz - Devlog #0

CoffeeBiz - Devlog #0

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Backstory, how pixel-perfect 2d-3d graphics works.

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CoffeeBiz
Platforms
Windows
Engine
Unity
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Realism
Players
Single Player
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