Clan Arena is a long running project at RedCell Studio and is always looking for interested professionals to help us build this project in our spare time. This game is to be somewhat like the original Clan Arena mod for Quake, so mainly focused on player skill with 1vs1 and not on team play. The main difference is not having all tech available right away for the player to use. The world is pretty straight forward, two races will have to fight against one another or against each other and both have there own unique style of gaming. Nano soldiers will be strong and brutal but not as high tech and fast/sneaky as Redcell soldiers. We are currently aiming to get these two done and later on add more types of play styles. For now we are working on getting more models done and having it working inside of the Unreal engine. Feel free to contact me or post here for more info or if you like to help build this with us.
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This project is fairly old as the first concept for it has been created in the end of 2006. From there we have had multiple people come in and help with small parts of the game, mainly concept design.
We never really worked on this full time so there isn't even that much done right now, most of the concepts and the vision of the game are done but looking at modeling we are pretty much behind. Here is a list of people who worked on one or several small parts of the project.
Not everyone has a link because not everyone has one or they are offline at this time.
I'll post more news soon, and we are looking for modelers and people familiar with working in UDK (programmers) so don't be afraid to contact me if you like to help.
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