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Welcome back to the Helion system.

It’s been more than a year since Citizen Sleeper released, and the response has been incredible; from players' personal stories to award ceremonies. And now, in announcing a sequel, Guillaume, Amos, and myself are about to embark on another journey.

Citizen Sleeper 2: Starward Vector will take you to a new location, put you in the declining body of a new Sleeper, and once again ask you to build a life for yourself among the stars. But this time you have a ramshackle ship and a crew you’ve recruited, both of which need you to steer them through a system-wide crisis.

I’ll be once again drawing on the freedom and flexibility of TTRPGs, the change and chaos of dice and the sense of foreboding and progress a slowly filling clock creates, but also bringing fresh ideas, characters and systems into the mix.

We’ll be revealing more throughout the year, and the best way to make sure you don’t miss out is to sign up to the Jump Over the Age substack, where right now some strange transmissions are filtering through...

Turn your eyes starward, and I’ll see you in the Belt.



You are a Sleeper, a corporate-owned android hiding out in the Starward Belt at the edge of the Helion System. After a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run with a malfunctioning body, a price on your head and no memory of your past.



You stole a ship and left the past behind. Keep it running, maintain it, even upgrade it, and maybe it will carry you away from all this. But you can’t run it alone. You’ll need a crew, and while the Belt is full of those looking for work, it's also full of trouble. Can you hold the ship together through this crisis? Can you build a refuge here, among the stars?



There is a crisis unfolding in the Helion System. Two vast corporate entities are fighting a bitter, covert war, touching everything, even the Starward Belt. Waves of refugees, shattered hulks of warring ships, strange new technologies, all are washing up on the shore of the Belt. Navigate this shifting territory, take on contracts, get paid, and survive to see the next cycle.



Citizen Sleeper uses Tabletop RPG inspired systems to create a unique player-led experience. Each cycle you’ll roll a set of Dice that you can then spend to complete actions. The higher the die, the greater the chance of success.

This award-winning and acclaimed system will return in Citizen Sleeper 2: Starward Vector alongside all new systems and mechanics that will offer more depth, complexity and challenge.


ABOUT THE DEVELOPER

Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).

For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.

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