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Champions of Tomorrow is a frantic first-person online arena shooter. Choose from a roster of unique characters, and change your abilities to better fit your playstyle! Alone or with a team, join the ultimate battle of the Universe and fight for the glory of your people!

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Hey everyone!

This week we bring another update, this time regarding our most advanced character, Saya, and her 1st person animations. We hope you like what we have to show you. Let’s dive in!


Firstly, as you can see below, we finally have a model for Saya, which perfectly fits the stylized style we’re going for. It was made by the talented Valentina Bragato and you can follow her work at ArtStation.

Saya02 ArtStation Valentina Brag


In terms of animations, our main goal is to make them as natural as possible.

Let’s start by showing off the weapon sway present on the first person view.

Movement


Primary Weapon: Bow & Arrow

As you may see the shoot of the arrow is pretty smooth and hits the target or an object.

Attack


Passive: Wall Climbing

Although the wall climbing is not perfect it’s actually good for the short time work that we have.

Climb


--- Recalling ---

There are 2 blessings for attack and 2 blessing for defense before the game starts you can only choose one of each.

Blessing 1 (Attack): Charged Dash

This 1st ability is not yet animated, but to put it simply, you make a slash with a katana.

Blessing 2 (Attack): Explosive Kunai

With the 2nd ability, Saya throws down an explosive Kunai. Hand movement for this ability is quick and precise due to the nature of this attack.


Kunai 1


Blessing 3 (Defense): Smoke bomb

Saya's first line of defense relies on a smoke bomb that she can throw down at her feet. It works really well when you're in distress as you can distract the enemy with the smoke and run away since you also become invisible.

Smoke


Blessing 4 (Defense): Create Spectre

With this 2nd defense ability Saya can create a copy of herself. This spectre always moves forward until it

hits something. There is no animation present for now.

Ultimate: Energized Katana.

Saya’s ultimate liberates energy from its katana while swinging it; this one also has no animation.

A small advice we can give to other novice animators out there is that, from our experience, if you ever decide to make animations by yourself, know that you need to dedicate a lot of time and patience to make them well. Otherwise, you will start to become unmotivated and might lose focus. So don’t give up, if we can make so can you!

That’s it for now, we hope you enjoyed this (rather small) part of our progress and we’ll see you next week!

Don’t forget to comment below and follow us at:

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Building the Map, brick by brick!

Building the Map, brick by brick!

News

Hello everyone! Today we’re sharing the progress made so far in our Arena, from early concepts to the stage we’re at. Let’s dive in!

Meet our Champions!

Meet our Champions!

News

Hello again everyone! Today we wanted to share some more in depth info about our Champions, from their unique abilities to their backstories.

Welcome to Champions of Tomorrow!

Welcome to Champions of Tomorrow!

News

Hello everyone! Welcome to the first post about our new project, Champions of Tomorrow! We'll go into some detail about our work and the game's development...

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Champions of Tomorrow
Platforms
Windows
Developer
Frozen Steel
Engine
Unity
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Sci-Fi
Players
Multiplayer
Project
Indie
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Latest tweets from @frozen_steel

Looks like Saya has finally learned how to use her bow! ☠️☠️ #screenshotsunday #indiedev #indiegames #gamedevT.co

May 31 2020

RT @GameHub_pt: Este #indie português, Champions of Tomorrow, produzido pela @Frozen_Steel vai chegar neste verão para #PC 🔽 T.co

May 25 2020

Arms and bow are rigged and ready to start on the 1st person animations! :) #screenshotsaturday #indiedev #gamedevT.co

May 23 2020

We're currently working on the models and props for our map! :) #screenshotsaturday #indiedev #indiegames #gamedevT.co

May 16 2020

Working on getting the new Ninja character ready for Multiplayer :) Model by: Valentina Bragato #screenshotsaturdayT.co

May 9 2020

Today we're happy to show off some awesome concept art for our sniper character "S.U.R.G.E." (Sniping Utility Rogue… T.co

May 2 2020

Work in progress for the "Saya" ninja model and sword! Model by: shihuicaiyi1 #indiedev #gamedev #indiegamedevT.co

Apr 25 2020

This was our first project done a couple months ago. A game where you play as the detective William Scott, trying t… T.co

Apr 22 2020

Finally done with the blocking...Now on to the art! (Sneak peak on the left!) #screenshotsaturday #indiedevT.co

Apr 11 2020

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