Champion Arena (Name may be changed) is a game based on the original Warcraft III hero arena maps. The game features skill-based fighting techniques, WASD movement, and real-time collision projectiles. The game features many new additions to the hero arena genre, such as, new game modes, unique champions, and even stat tracking.
Well, this is only for a week and a half, but I'm still keeping the news up to date. Everything that was done since the last update is pretty much a bug fix, I didn't get around to working with the game's mechanics yet.
So on to the news!
-Added a "Save Username" option when logging in.
-"Create Game" now brings you to a game creation screen (this replaced automatically creating the game).
-Server list was completely redone
-The Create Game screen's "game name" text field now has the default game name of: "
-Username is now automatically selected on startup
-Pressing the "Enter" key to login would not save your information
-Click on an empty slot upon joining a game will now let you take that slow (double clicking is no longer required)
-Starting a game now removes your game from the server list
-Players joining a game now receive other player's slot positions
-The Create Game's "game name" text field's text does not save
-Players are no longer forced to re-login upon leaving a game
I have also been working on the next champion (yes, it is a cube running around killing people). All I have done is his first spell, which is still bugged. A fix for this is in the works though.
In other news, I have begun looking for people to work on a previous project of mine (that was dropped due to an ownership change of the map), Island Defense. This is a remake of the very popular "Island Defense" map, and this will be exactly like the Warcraft map, but with new features.
I have also updated the Unity Minimal GUI Editor. The update is now available on the Unity forums under "External Tools". The update wasn't necessary, but it adds a nice new feature.
To do by next week (this doesn't mean that only these things will be worked on)
-Allow the host to have more control over player's in their lobby
-Allow game creation to have more options
-Modify the server list size
-Fix the new champion's 1 spell
-Work on some more in-game mechanics
-Mike, Project Lead
I didn't get a chance to post on Sunday or Monday, due to lack of major work. So I will be posting today...
This week has been a big week in development. Many new things have been added, and a lot of people have been let go.
We are currently lacking artists! So, the game has been in the development stage for about three weeks
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