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Hello and welcome back for another Development update for Day of Defeat 2D mod. It's been around 2 weeks since i made the last news post and a lot of progress has been made in over the course of those 2 week in terms of development for the mod. This news post will be including all of the current and exciting content that i have been working on this week which i hope you will enjoy taking a look at. So without further due i'll stop typing here for now so we can look at the more interesting content that this news post contains.
"The German Wehrmacht was the unified armed forces for Germany during the Second world war. In September of 1939 the Wehrmacht launched the blitzkrieg "lightning war" gaining numerous quick victories into Poland while also moving at rapid speed into Western Europe and Russia. The Wehrmacht's military structure, combat techniques and brand new developed weapons allowed the German army to win quick victories and total success compared to the Imperial German army in 1914"
As you can tell the first part of this news post will be covering the Axis forces of Day of Defeat 2D and more specifically we'll be covering the current classes the faction has as well as some of the current artwork/sprites. The Axis have 5 classes to choose from, Grenadier, Unteroffizier, Sturmtruppe, MG-Schutze and finally the Scharfschuetze. Equipment for each class is listed bellow.
The allies will also have 5 classes to choose from as well but we will cover them in a more later date. Bellow you can find a screenshot of the current class menu working in the test map.
Finally with that out of the way i would also like to address the new hud i have been working on. Currently the hud is in it's most early of stages with limited graphics but hopefully in the coming weeks/months i should have it fully working. My idea right now is to style the hud similar to Day of Defeat: Source. It's in a rather basic form but should be fleshed out in due time. Bellow you can find a screenshot of the hud.
One last thing i would like to include within this section is the current progress that has been going on with the first map for the mod. I have been making pretty decent progress with Donner and have the tile set and the map layout completed and finished. The only thing that really needs to be worked on is map details that are still missing but i hope to have that finished real soon. I would advise to keep an eye on the media section as i post more screenshots in time with the progress for the map.
We are staring a create remake of first levels of Quake II in Counter-Strike 2D...
I start making a mod for Counter-Strike 2D
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