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You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.

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Report RSS I'm sure that can't be good (view original)
I'm sure that can't be good
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Pe†eR-KuN
Pe†eR-KuN - - 1,785 comments

THAT DETAILs LOOOKS SO COOOOOOL! man I am So Amazed on this one! You Really Kept your word on it whoa! Are the Textures has BumMaps/Normal Maps?

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isbeorn Author
isbeorn - - 837 comments

As of now there's no normal or bump map, just albedo. But I want to add that, then there could be reflections in it as well and I think that would add a lot. I will keep tinkering with this. The big relief so far is that it still seems to be acceptable performance. :)

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SPY-maps
SPY-maps - - 2,907 comments

hahaha, he misses his head, or its IN the ground!
lol.
great progress as always!

Leon

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isbeorn Author
isbeorn - - 837 comments

Thanks! His head is beneath the floor, he's literally stuck. He was pushed through because I had cranked up the forces applied from projectiles.

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notaclevername
notaclevername - - 522 comments

awww, no head explosions?

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isbeorn Author
isbeorn - - 837 comments

Oh. Hehe, no not in that sense.

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Guest
Guest - - 693,147 comments

looking great as always isebeorn cant wait to play it

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Description

I was playing around and this poor fellow got stuck in the floor. Maybe I was a bit hard on him. You can see some of the newly implemented floor stains there. They are dynamic! Next I will add them for the walls and ceiling too.