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Beast Master is an open world RPG game.

  • Tame creatures: Players can hunt different types of creatures and tame them to join your party.
  • Online Co-Op: Play alone or gather your friends to face the creatures of darkness.
  • Loot items: Each defeated enemy drops precious items. Players can loot and upgrade their characters.
  • Character creation: Players can create their unique characters. Our face generation system allows to create any types of characters.
  • Crafting: Players will able to craft new gear, upgrade armors or sell them to buy better items.
  • Dynamic quest system: Players will not forced to take quests from certain locations. Quests will be generated procedurally on random locations. Quests will activated once player enters an area which will be triggered by the system.
  • Territories: There will be different zones on the map. These zones will be controlled by the territory leader creatures. These creatures will produce enemies and will attack other territories. Also your own territory will be attacked from time to time. Be ready, and gather your army once it happens.
  • Random generated dungeons: Players can raid random dungeons with their beasts. These dungeons will be created by the enemies and produce more enemies if not cleared.
  • Much more features will be added very soon.
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Beast master will contain multiple islands as we mentioned before. Players will able to travel between those islands to hunt different types of creatures. Each island will have a unique biome and creatures. As the game design, players will start on a beginner island which the game will teach all core mechanics. Players will learn how to tame creatures, craft items, build structures, and eventually will be able to build a raft to sail the open seas.

Each type of raft will able to carry some amount of creatures. Building bigger boats will able to carry more creatures. Traveling between islands might take some time. To prevent time waste, we will also add teleportation feature so players can quickly return to their base. We will not try to impose boring features on players. We will make adjustments to speed up time-consuming features with newly unlocked features. All these improvements will be made as we get some feedback from our community.

We look forward to your thoughts and feedback on this blog post we shared. Thanks for watching and reading.

If you would like to ask anything related Beast Master, feel free to join our discord channel from the link below.

Discord.com

Also you can add the game to your wishlist from the link below to be notified when the game is released.

Store.steampowered.com

We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching.

Beast Master - Dev Update 24 - Swimming

Beast Master - Dev Update 24 - Swimming

News

Hello, this week we added new swimming mechanics to Beast Master.

Beast Master - Development Update 23 - Face Generator Improvement

Beast Master - Development Update 23 - Face Generator Improvement

News

Hello everyone, we have been busy working on our new face models for a while. This week, we wanted to share our updates for the face generator.

Beast Master - Dev Update 22 - Fractured Resources

Beast Master - Dev Update 22 - Fractured Resources

News

Greetings everyone, on this weeks blog post we wanted to share the new fracture system.

Beast Master - Development Update 21 - Procedural Terrains

Beast Master - Development Update 21 - Procedural Terrains

News

Hello everyone! We have been working on our new procedural terrain generation system for a while. In this week’s blog post, we wanted to show you the...

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