Play as a crew drawn from your own customized civilization as they struggle to survive in the depths of a procedurally generated universe.
We’re a sci-fi sandbox space station building game with non-linear progression and infinitely generated stories based on the personalities of your characters.
Inspired by classic sci-fi TV series and films (Star Trek, Battlestar Galactica, Star Wars, Alien, etc.), you build a crew of dynamic characters, brought to life through their unique adventures and reflected in a deep and personalized skill system. There are hundreds of unique traits which combine to define the personalities that crew your Astrobase.
Everything in the universe is either created by you, or procedurally generated. You’re free from the tyranny of scripted content. Your decisions have real consequences that are naturally propagated through the universe as new content is created by the game.
With other games, the player reacts to what he or she sees on the screen. In Astrobase Command you make the choices you want to make, and the game reacts to you.
We are finally setting a release date for Astrobase Command!!
As you know, we’ve been hard at work wrapping up the game. We’ve been very focused on getting it to a good state before we set a release date. We are now at that point.
To cut to the chase.
We are releasing Astrobase Command on May 6th 2021!!!
It will then be available on Steam as well as on Itch.io.
We will be posting much more news as we approach that date. So stay tuned and get hype(r space)d!
Yes! We’re a small team and would love your help!
Get in touch with us on Discord or through email. Or just start telling your friends right now!
Even astrobases have some sweet vacation spots.
If you already have access to Astrobase Command you’ll be able to keep playing the beta all the way up until release. At which point you will gain access to the release version of Astrobase Command.
We will soon put out the last big beta update which has many changes, fixes, and additions to the game. We will of course put out smaller updates and hotfixes as needed.
This is the most common question we get, and we’re very grateful for everyone’s patience and for helping us save up marketing hype to release!
To answer the question, kind of.
If you have the game and want to show your friends, yes! Just have them join our discord and share the things in there. Of course, that content should stay on our discord server and not be published elsewhere.
If you want to stream the game or make a video and put it up to a video sharing website, not just yet, we’ll have an embargo at the release date for that type of content sharing.
We are considering pausing sales of Astobase Command until release.
If you want to play it before release, get it now!
If you want to wait until release then please go to our steam page and wishlist the game!
That’s all for now!
We’ll bring you more information as we head toward release.
Want to chat with us or other players about the game? Come join us at discord.gg/jellyfishgames
Interested in supporting the work we’re doing on an ongoing basis? Check out our patreon.com/jellyfishgames
Remember to Wishlist Astrobase Command on Steam if you haven’t already!
A look at the emblem creator. It is one features you'll have to customize your astrobase with logos that you'll be able to build component by component...
We have added major new features to the Astrobase Command Alpha. Loads of new art, GUI & UX improvements, and RPG and exploration components.
A VCR tape of Astrobase Command's gameplay has been smuggled at great cost by our Venuxian spies. Whatever you do, don't take a look.
how to download or buy
Sorry for the overlong delay in the reply. You can get your hands on the alpha at Itch.io: Jellyfishgames.itch.io
now add first persino view to walk aorund and id say thumbs up for it lol
Our camera is fairly flexible and does currently allow getting inside the station, but that isn't exactly where we're planning to take the game so far.
Having said that, we're playing with the idea of turning some station layouts into playable levels for some popular FPS if we have the time to get to it.
Would that earn at thumbs up?
Hi pcgeek01: We're leaning heavily on procedural processes for everything from planet generation to item component building and up to creature generation. You should have a unique experience every time you play.
So how much customization is there? I really enjoy making something unique everytime I play a creative game like minecraft (ect)
Playable demo?
We're still in early pre-Alpha stage. The various parts work, but aren't tied together by the AI Storyteller yet, and there is not enough content at this stage to warrant getting it out to the community.
We're working hard to bring all of this together. A successful Kickstarter campaign will help us accelerate the process, allowing us to have a playable beta by late Spring 2014.