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Play as a crew drawn from your own customized civilization as they struggle to survive in the depths of a procedurally generated universe.

We’re a sci-fi sandbox space station building game with non-linear progression and infinitely generated stories based on the personalities of your characters.


Experience a realistic sci-fi universe, through the eyes of your crew

Inspired by classic sci-fi TV series and films (Star Trek, Battlestar Galactica, Star Wars, Alien, etc.), you build a crew of dynamic characters, brought to life through their unique adventures and reflected in a deep and personalized skill system. There are hundreds of unique traits which combine to define the personalities that crew your Astrobase.

What is your fantasy?

Everything in the universe is either created by you, or procedurally generated. You’re free from the tyranny of scripted content. Your decisions have real consequences that are naturally propagated through the universe as new content is created by the game.

With other games, the player reacts to what he or she sees on the screen. In Astrobase Command you make the choices you want to make, and the game reacts to you.

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A VCR tape of Astrobase Command's gameplay has been smuggled at great cost by our Venuxian spies. Whatever you do, don't take a look.



After consulting with our community, we've settled on an updated look and feel for our latest gameplay trailer.

We've embraced retro sci-fi by adopting the aged VCR look, and we think you'll love it!

Astrobase Command for Game of the Year

As a reminder, take a moment to vote for Astrobase for Game of the Year.

Patronize us all you want



Finally, it bears mentioning that we've started a Patreon. Our eternal quest is to move game development to a new model, one that links developers directly to players so that creativity and fun are not subjugated to other interests. By becoming a Patron, you allow Adam, Dave, Daniel, and Max to focus their efforts on developing innovative systems-driven games that bring originality back to gaming, and aren't afraid to bend genres to find the fun.

Astrobase Command Gameplay Teaser – 15 Sept 2017

Astrobase Command Gameplay Teaser – 15 Sept 2017

News

Jellyfish Games has released Astrobase Command's first official gameplay video.

Astrobase Command Closed Alpha Now Accessible To All

Astrobase Command Closed Alpha Now Accessible To All

News 1 comment

We’re happy to announce that the Closed Alpha has officially gone public.

The Big Day is Here: Kickstarter Backer Closed Alpha Launches

The Big Day is Here: Kickstarter Backer Closed Alpha Launches

News

Astrobase Command begins closed alpha testing today.

Astrobase Command Kickstarter Closing With Target

Astrobase Command Kickstarter Closing With Target

News

We discuss Astrobase Command's campaign progress so far, our procedural personality system, and the backer rewards and tiers.

Comments
MrDarthCraftX
MrDarthCraftX

Dead

Reply Good karma Bad karma+1 vote
JellyfishGames Creator
JellyfishGames

Hi MrDCX, we're still very much alive. Our social media efforts are focused on Twitter (@jellyfish_games) and Facebook (@astrobasecommand) at this time. You can also keep up to date with all developments at www.astrobasecommand.com or our Alpha store front on Itch.io: Jellyfishgames.itch.io

Reply Good karma+1 vote
Guest
Guest

how to download or buy

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JellyfishGames Creator
JellyfishGames

Sorry for the overlong delay in the reply. You can get your hands on the alpha at Itch.io: Jellyfishgames.itch.io

Reply Good karma+1 vote
Guest
Guest

now add first persino view to walk aorund and id say thumbs up for it lol

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JellyfishGames Creator
JellyfishGames

Our camera is fairly flexible and does currently allow getting inside the station, but that isn't exactly where we're planning to take the game so far.

Having said that, we're playing with the idea of turning some station layouts into playable levels for some popular FPS if we have the time to get to it.

Would that earn at thumbs up?

Reply Good karma+5 votes
JellyfishGames Creator
JellyfishGames

Hi pcgeek01: We're leaning heavily on procedural processes for everything from planet generation to item component building and up to creature generation. You should have a unique experience every time you play.

Reply Good karma+1 vote
pcgeek01
pcgeek01

So how much customization is there? I really enjoy making something unique everytime I play a creative game like minecraft (ect)

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Jetcutter

Playable demo?

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JellyfishGames Creator
JellyfishGames

We're still in early pre-Alpha stage. The various parts work, but aren't tied together by the AI Storyteller yet, and there is not enough content at this stage to warrant getting it out to the community.

We're working hard to bring all of this together. A successful Kickstarter campaign will help us accelerate the process, allowing us to have a playable beta by late Spring 2014.

Reply Good karma+2 votes
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Astrobase Command
Platforms
Windows
Developer
Jellyfish Games
Engine
Unity
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Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @jellyfish_games

A Fresh Coat of Paint: A New Logo - Astrobase Command Dev Update. Astrobasecommand.com #gamedev #indiedevT.co

Aug 13 2018

The State of Construction - Astrobase Command Dev Update - 23rd July 2018 Astrobasecommand.com #indiedevT.co

Jul 23 2018

RT @pascalblanche: #INSPIRATION: No need to introduce the amazing space art of Chris @ChrisFossArt. ( yes he is on twitter, one to fol… T.co

Jun 28 2018

RT @NASAGoddardPix: Smile, and the universe smiles with you. Have a great #NationalSmileDay! Thanks, @NASAHubble ;)… T.co

May 31 2018

RT @NivanhChanthara: PHOTOBASH_04 / 2018 video is now available on my Patreon page! This the cover I made for the upcoming book from HK… T.co

May 31 2018

RT @ianmcque: Later development, a bit closer to what you see in the movie (I think. Not seen it yet 😳) T.co

May 31 2018

RT @idlebirch: Daily Inspiration 475 - Chun Lo Artstation.com T.co

May 31 2018

RT @JarlanPerez: The Lookout. I don’t do human characters very often but this one was a lot of fun. Mixed up Cyberpunk and tribal e… T.co

May 31 2018

RT @TkachenkoAndre1: Unexpected meeting... T.co

May 30 2018

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