An Original Video Animation, based on the Armored Core series, created in the Unreal Development Kit. The project has since moved to Unreal Engine 4.
After many delays I pick up speed again, this time I`ll be showing off another new AC and demoing some of the voice acting.
After our E3 deadline update, we are here to make sure every site we post on is updated with all the various materials we have put out, lots of new and...
We included interactive previews from some of our content in development in this update for you all to check out, we continue to work hard towards our...
So its been a while since an update, things have been really busy so its time for another update!
With our Facebook community slowly growing, our twitch live streams becoming more popular and a lot of new content being made things are really starting...
The project attempts to expand from a simple project into an interactive community experience thanks to social media and support from the community reps...
With the second draft of the movie script getting ever closer to completion I am preparing to expand the team for long term asset development, read this...
A somewhat large update about production, mainly to do with how the project has been structured and the development of the new second draft of the movie...
After a major change this year things have been progressing slowly, but on the other hand I have had insight into certain things that will help with development...
The project is in need of testers now as its in its pre-alpha state, this update is a call out to anyone who wishes to test the most basic of all things...
So after attracting the attention of some help things are under construction with a more focused structure this time, lots of things to cover in this...
How to model and get models that look exactly the same quality as Limit Release using the basic tools from 3d Studio Max.
You will never get another chance like this, this update is probably the most important I have put out in terms of asking for assistance and also for...
Looking at what has been going on with Limit Release until the present in 2013 and how it has effected people.
Finally the projects complete, after all the wait and all the development the final HD release of the Limit Release OVA is avalible to view on youtube!
Cant believe this is it the final update, its been so long since I started this project its time to look back on it, and also to talk about whats left...
After rendering off all of the scenes, passing them around a FTP, then having that fail and having to learn After Effects and do the editing on my own...
So almost done now, suprising its taken so long, lots of set backs new scenes and other random little bits and pieces made.
Pre Release Update, full of information on the project in its current status right up until its released! FINALLY
After a flurry of enhancements and alot of work done in the past week, Im finally ready to show a sneak peak of whats instore for 2012.
Over the course of the last few months I have been slowly upgrading the visuals for the animation, textures lighting, effects and this update goes over...
2012 already and still no end in sight seriously whats going on with progress?
Picking up the pace on development slowly, will things be done by new year? only time can tell.
With industry work and friends taking up most of my time, and then having my computer die on me and having to reformat, I have begun to tweak parts of...
Animation sequence so far, plus a full run down of whats being done so far to visually improve things.
So another update, more about the process`s so far, the animation work and whats going on currently in development.
Taking advice from Monty Oum, working on stuff really slowly , adding some minor content and then putting stuff together.
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