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1.) General

Arengu is a 2D Indie open-world role playing game developed by three students from Germany. Arengu is inspired by different existing role playing games like Sacred2, Skyrim, Morrowind and The Witcher. It's written in C# and uses the XNA Framework for all the graphics stuff.

2.) Gameplay & graphics

The gameplay should feel like a current role playing game. It wont be a linear gameplay! The Player should decide what he wants to do, such as in Skyrim or Morrowind. Therefor we'll create many, many maps for an open world experience. Nevertheless it's a 2D game so there'll be some aspects we can't implement.
The combat system will be a real-time combat system which is also part of the aspects from current rpgs. In contrast, the graphics are strictly in 2D which is on the other hand a part of old school elements.

3.) Story

A very important aspect of Arengu is the story.
We are still working on it but we hope it's already logical, deep and exciting. This is just a veeeeery sort summary of the whole story:

The land, where the settings takes place, is divided into the countries Paeligor ( north kingdom ) and Jesia ( south kingdom ).
The Player starts in Paeligor but flees very early into the south ( there are conflicts like betrayal and intrigue; he knows about plans for a war ). In the south kingdom he wants to put the southern King into knowledge.
It turns out that some southern ministers and generals were infiltrated by the northern rulers. After some secret missions, these ministers and generals were executed just befor they've tryed to kill the southern king.
The Player nearly gets cought by the north but the southern army is to strong and to well-equipped with - more or less - modern technology that the north looses this war. In the end the Player has the choice to kill the northern king or to save his life.

As I said, this is just a very short summary and does not represent the complexity of the whole story.
This is the most detailed version, but unfortunately only in german.

4.) What's coming next?

The next step is to create a fully functional map editor with the 2D physics engine "farseer" wich should improve the collision detecting in Arengu. After creating many new textures and objects for the final maps the first gameplay elements such as NPCs and a dialog system will be created.
In the end there'll be the Quest- and combat system. In Arengu pre-alpa 0.0.4 these features will be new:

  • English translation with english help-file
  • Updater ( implemented in 0.0.3u1 )
  • map editor
    • load and save maps
    • place object on map
    • menus are all functional
    • "separate axis theorem" instead of rectangles for collision detection
  • place items on map and pic them up

5.) Stay up to date

For more information, please visit my blog or my twitter account.

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After releaseing 0.0.3, many bugs have been found, so I decided to fix them and release the "new version" as a stand-alone-patch ( so you don't need 0.0.3 to run this ).

I've fixed these bugs:

  • Saving a game with "F5" will always create a new savegame ( seit 0.0.3 )
  • Created savegames can not be loaded ( seit 0.0.3 )
  • Textures on the map are stretched or wrong placed ( seit 0.0.3 )
  • New savegames don't appear in the main menu ( seit 0.0.3 )
  • Sometimes textures ( especially from windows ) are wrong or are missing ( seit 0.0.2 )
  • Backgrounds in the ingame-menu are sometimes wrong placed ( seit 0.0.3 )
  • map_2 can not be loaded ( seit 0.0.3 )
  • By existing savegame a new one will be added by saving via "menu bar" → "Speichern" ( seit 0.0.3 )

And addes this new Feature:

  • Updater ( main menu -> "Hauptmenü" → "Einstellungen" → "Nach Updates Suchen" ; searches for updates and opens a browser for the download )

Link ( arengu-prealpha-0.0.3u1.7z; Sourceforge.net )

Arengu pre-alpha 0.0.3 released

Arengu pre-alpha 0.0.3 released


A lot of new features, such as the new main menu, Inventories, items, were implementes in this version.

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Arengu pre-alpha 0.0.3u1

Arengu pre-alpha 0.0.3u1


Fully functional patch for Arengu pre-alpha 0.0.3, which is not necessary to run this version.


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Looks cool so far.

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Arengu - The 2D RPG
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Latest tweets from @arengurpg

Arengu is now on facebook :) Facebook.com

Jul 23 2014

I decided to use the Separate Axis Theorem instead of the farseer engine for all the collision stuff. I hope it'll be easier to implement ;)

Jul 22 2014

#Twitterversary Arengu is on Twitter for two years now!

Jul 10 2014

Arengu is now also on IndieDB ( Indiedb.com ).

Jul 5 2014

Released the first Patch ( 0.0.3u1 ) today. It fixes a lot of bugs appearing in 0.0.3 and includes an updater. Arengu.blogspot.com

Jun 24 2014

I just implemented a very simple updater that searches for a newer version and opens the browser to download it from sourceforge.

Jun 23 2014

Set up the first pertnership with Indiedev.at (only in German).I'd appreciate new partnerships(interested?http://bit.ly/1kJi2NS)

Jun 17 2014

Fixed a bug that's based on culture properties (converting string to float). I'm planning a kind of patch for 0.0.3 with more bug-fixes ...

Jun 16 2014

I've just updated the to-do-list for Arengu 0.0.4: Arengu.blogspot.com and uploaded a more detailed version: Arengu.square7.ch

Jun 14 2014

Released Version 0.0.3. Blog post: Bit.ly ; YouTube-Video: Youtube.com ; Download: Sourceforge.net

Jun 8 2014

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