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Tainted Grail: The Fall of Avalon is a dark fantasy, open world RPG full of quests, loot, choices and monsters, set on a bleak island on the verge of ruin.

King Arthur is long dead and all the myths and legends are falling. Humans living in Avalon are desperately trying to find new ways of life and things to believe in. The plague of Red Death and the spreading Wyrdness are not helping. Time is running out and multiple factions have their own plan for the future of the island…



In this realm, slowly but surely sinking into chaos, you find yourself imprisoned in a damp, underground cell. At this point, you’re nobody, but who knows - you might just be the one who brings a spark of change to this land of everlasting Autumn.

FEATURES:

True open world experience

Find unexpected quests and adventures on every inch of the island and roam it without constraints. Explore hidden caves and dungeons, roam ancient ruins and travel through the Wyrdness itself. Find secrets big and small and piece them all together.


Explore the dark world of Tainted Grail

The mysterious and complex story of Tainted Grail stretches for over 1000 years, from the moment Arthur led the people of the homelands to the shores of Avalon. It was created by one of Poland’s best fantasy writers - Krzysztof Piskorski. Journey through Avalon to learn the dark secrets behind the Age of Conquest, Fore-Dwellers or the Wyrdness itself.


Customize your character

Face enemies the way you choose. Whether you want to strike from the shadows, use bows and daggers, fight face to face using cold steel, or use forbidden rites of the druids - you’re free to decide. Create your own, unique style and challenge the monsters of Avalon.

Make friends and enemies

During your journey, you’ll encounter simple commoners, battle-worn soldiers, and even gods of old in need of your assistance. You’ll have to make choices in a world in which there are no good answers, but your decisions matter and your choices are respected.


Trade, craft, cook

The game will come with many supporting systems that will allow you to use all of the gathered ingredients and transform them into useful items, life-saving potions or food. Coming prepared in this land, engulfed in the misty Wyrdness, is the key to survival.

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Development update - May

News

Hey everyone!


As our team is deep at work on the next major patch for Fall of Avalon, we did not want to leave all of you empty handed, so we have a fresh update with some of the news from the development front!

Before that, we just wanted to take a moment to once again thank you all for taking this Early Access journey with us. Your support is amazing and having so many active players at this stage of the project feels very rewarding. Thank you!

After the EA release, our team had some very much deserved time off, but now we are back deep in development work and we are reporting back with some of the upgrades we have already managed to get done!

We will be doing updates like this every month to give you a unique look at the development process. Obviously, we look forward to any feedback (good or bad!) you might have and are always happy to hear any suggestions.

So, let’s see what we have in store for you today!

Visual upgrades!


There are quite a few visual upgrades happening all around! Our team has been able to enhance the world, enemy and special effects. Let's see some examples, shall we?

First - the buildings’ interior and, in particular, the TAVERN! We want to make sure that going inside buildings will be a good, thematic experience, so we are adding some much needed details here and there. And what place could be more important than the good, old tavern?






But the outside world is getting some extra love as well. We are working on enhancing the environment to be more… well, three dimensional. Below, you can see how we are changing the overall quality of the game’s environment and terrain.






Now, obviously we are also giving some extra love to enemies you encounter near Horns of the South. Today, we are really happy to show you the reworked drowners and undead - we simply felt that they could use a design overhaul. We hope you enjoy the changes!










Speaking of enemies - we were finally able to implement overall clothes and give them proper physics, so that means… CAPES! And obviously many other options for humanoid enemies and NPCs that will look way better and more natural ;) Check out the first iteration below!



Not only are we making current enemies prettier (and smarter! More about that later ;), but we are adding some new ones, too! Here, you can see the 3D sculpt for Moonlight Guardian - what is interesting is that he is the first enemy with a shield, so defeating him will require a bit more finesse :D More shield-wielders to come!









But we are also working on concepts for monsters for new zones and you can expect some really cool designs. Here is the first spoiler of things to come! ;)


We are also working heavily on improving the combat, as one of the biggest feedback we got from you is that you would like for it to have a better feel. Right now, it is still very much a work in progress, but we promise you that this is a strong focus point for the whole team, and we are aiming for a really great feel from every type of combat.

Below you can see the first improvement to bows (special arrows VFX), as well as the very first iteration of critical hits. Thanks to these, it will be much easier to tell when you performed a special attack and obviously, that will provide that special satisfaction of seeing its effect on the poor enemy ;)





Last but not least - a small spoiler of things to come! As promised, we will be adding quite a lot of new content and we are aiming that for every new chapter/zone, we will have a different environment, so that every zone will feel unique and have its own character.

Without further ado, here’s the first iteration of snowy mountains! We hope you enjoy it!



THINGS HAPPENING IN THE SHADOWS


There is also A LOT of work happening in the background that is aimed at drastically improving the game. That includes:

  • Working on improving the UI
  • Fixing and ironing out bugs
  • Technical research on the open world aspect of the game and better optimization
  • Improving enemy AI
  • Improving balance, reworking items, skills etc.
  • Reworking the crafting mechanic

All of this is happening simultaneously and we hope that we will soon be able to show you the first effects, as well as invite you to test it on your own during the next major patch!

In general - as you can see, the work is moving forward quite nicely and we are super excited about developing Fall of Avalon further. We can’t wait to share with you all the improvements and new content we are working on.

As always, thank you for being here, supporting us and sharing your feedback! We really do appreciate that! See you, in about a month, in the next update!

Best
Questline Team
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Early Access is live!

Early Access is live!

News

Join us in this update to learn more about our approach to Early Access!

Tainted Grail:The Fall of Avalon DEMO has arrived!

Tainted Grail:The Fall of Avalon DEMO has arrived!

News

Get a small warm-up before the Early Access release and test the game in action right... about... NOW!

Tainted Grail: The Fall of Avalon Official Early Access Release Date Trailer!

Tainted Grail: The Fall of Avalon Official Early Access Release Date Trailer!

News

Check out the trailer for the upcoming dark fantasy RPG Tainted Grail: Fall of Avalon

Closed Alpha tests for Tainted Grail: The Fall of Avalon

Closed Alpha tests for Tainted Grail: The Fall of Avalon

News

Be one of the first to play the game and share your feedback with us!

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