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Antreya Chronicles Online is an MMORPG set in a post-apocalyptic, medieval, steampunk world ravaged by Spirit Beasts, and contains civilization trying to rebuild itself. Meanwhile, a sinister plot seems to be unfolding in secret and unless somebody steps in, evil could overcome the land of Antreya once again!

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We want to start this month's Devlog off with some clarification. We received a few questions on the schedule in regards to the Closed Early Access and the Open Beta versions mentioned in the timeline. This confusion is due to a mix up in the words, to which we apologize for. The Closed Early Access should have been listed as a Closed Alpha and the Open Beta should have been listed as the beginning of our Open Early Access. The timeframe for these versions to be released remains the same, however.


Now, let's get into what is new with Antreya Chronicles Online and where we are following January. There have been some major completions and some heavy tasks finished up. The top two things to mention to have been completed in January and is going to help us move forward to stay on track in February are:

1) Our talented 2D Illustrator has completed the final images need for our Trailer. From here we will be finishing the final elements needed for the trailer and then start putting the whole thing together!

2) Our amazing Creative Director has finished building his city, Axeholis, which is set to be featured in the Closed Alpha version as well as the Tutorial (Facilio Isle) and another city known as Pora's Pass! From here, Mabus will be working on Optimizing Axeholis before moving it into the game itself.


For those following the schedule we posted, you will have noticed that we did not get any more of the storytime videos up on our YouTube. This is because there have been a few flaws found in the way the story sections were written that have mislead some parts of the story. These sections are going to be rectified soon and the readings will be redone from there. Don't worry Audiobook fans! We still plan on getting all three sections of the Antreya lore up there for you to listen to while admiring some of the amazing art we have to feature.

Scene 01

There is still so much more work to accomplish and various elements to build up to get this project where it needs to be for the first Closed Alpha, but we must take this one step at a time. The game itself, as far as mechanics, lighting, and stabilizing, is all continuing to make progress as we continue to add animations and abilities. We have a lot of the core elements completed with solid coding that has been testing within the team, but it won't be until we host the Closed Alpha that we can really test the amount of stress our servers will be able to hold.

Armory Shop

For those of you who want to know what the Closed Alpha will consist of, we would love to fill you in. However, we don't want to let out more details than we will be able to provide for one complication or another that could occur. For this reason, we won't be providing any details on what the Closed Alpha will consist until it is closer to time to release. We will give you these for sure aspects of the game you can expect:

  • Core Fighting Mechanics
  • Lore Documents to Find
  • Enemies to face, including a Dragon (placeholder models to be replaced in the future)
  • Weapons and Armor to play with
  • Interactable NPC's
  • Skill Tree for player personalized building
  • Customization options for characters look

ACO Character

There is so much more that we want to include in the initial Closed Alpha, but those are the only items on the list that we are more than sure will be included. For now, the trailer is our next focus, aside from each team members individual tasks, and the creation of a viable, playable Antreya lies ahead in the near future!


Antreya Chronicles Devlog #5

Antreya Chronicles Devlog #5


Starting 2019 off with an update on where we are at and what we plan to happen through the year for our upcoming MMORPG, Antreya Chronicles Online.

Antreya Chronicles Devlog #4

Antreya Chronicles Devlog #4


As we enter the Fall season, Antreya Chronicles Online enters a new stage of development.

Antreya Chronicles Hosts an eBook Giveaway!

Antreya Chronicles Hosts an eBook Giveaway!


Over the next month, you will have a chance to get the first companion book of the novel series following Antreya Chronicles Online! While available in...

Antreya Chronicles Devlog #3

Antreya Chronicles Devlog #3


An update on our Kickstarter and Early Access plans, along with a few updates of what we have done over the past month.


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It honestly just sounds like you're trying to use all the buzz words by saying it's a post-apocalyptic, medieval, steampunk world but if it is the case i'd be very interested in playing it, i'll be following this :)

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You can actually read a summary of the story, as well as a fully written out History-Past-Current synopsis on the official Antreyan website. It explains what happened that caused the Antreyan world to fall victim to a nigh apocalypse and how they are starting to rebuild civilization.

Rebuilding a civilization from near extinction means they would have prior knowledge of how life was once and so they could make intricate items (Steampunk), but they would be living in a world that still has a lot of work to do before it is fully back to a civilization (Medieval).

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Antreya Chronicles Online
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Latest tweets from @antreyaonline

Just taking a nice stroll across the Axeholis city bridge. Can't wait to see the screenshots we get from the player… T.co

Oct 19 2019

Let's take a screenshot tour of Axeholis this week. Here you can see the city from four furthest corners, like a bi… T.co

Sep 21 2019

We've been sharing images of the various parts of Axeholis, but have you wondered how big this city really is? Well… T.co

Sep 14 2019

RT @SilentWolf_VB: In honor of National Video Games Day, I wanted to share my favorite #indiedev teams with a shout out! Be sure to fo… T.co

Sep 12 2019

One feature that many don't consider unless it is bad is the color pallet choice. This blue and brown mix for Axeho… T.co

Sep 7 2019

From the lighting to the plumbing, our steampunk fantasy world is coming together one day at a time. Just look at t… T.co

Aug 31 2019

RT @NotSoSilent_Stu: We are finally officially set up! All that is left is to get our website live, which is coming soon. Looking forwar… T.co

Aug 25 2019

Quiz time for those who have been following our development through @MabusGames' live streams on Twitch! Why did w… T.co

Aug 24 2019

RT @MabusGames: Our team is hard at work... one of our members built us our own font file to use. It says, "Shaun Jooste rocks but… T.co

Aug 10 2019

Our 2D team has begun working on the god symbols again! We had a few set up before, but then some tasks took priori… T.co

Aug 10 2019

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