Personal Log of Agent Anna Sorensdottìr:
Operation Scythe, a coordinated international offensive against the transgenic Collective was a dire failure and cost us most of our men and resources. While we managed to weaken the mutant forces significantly, they have struck us with such a fatal blow that it might have just been the final nail in the coffin for humanity as we know it.
Task Force Zero has already been reduced to a single active unit and in the wake of this grand assault, our men have been taken captive by the Collective.
Now reduced to a skeleton crew we concocted a plan to rescue our agents. Its really nothing more than a last ditch effort..., to send in the last remaining member of the Task Force, with hopes that he single handedly exfiltrates a dozen captives from a formidable high security military installation.
However, to Agent Grimms immense credit he has accepted the mission without any hesitation. He appears confident that there is a chance for us to make a dent into their defenses and his demeanor had a calming effect on me during our preparations. If he can remain so restrained even though his fiancée is among those captured, why should I be such a nervous wreck? After all
he is the one actually sent in there while I'll only observe through his infolink.
We'll drop Grimm over the Qasqir Tower military installation, once a brutalist monument to the military strength of the Pan-Asian Coalition, now a center of operations for the Collective.
High altitude, low opening in the dead of night. There is a distinct chance he will not be noticed as the mutants likely don't expect a break in from the top. It is up to him to interface me with the buildings intranet so I can lock out the reinforcements from the lower levels of the tower. After that all he has is about an hour, maybe hour and a half before they circumnavigate my efforts and he'll be so outgunned that even a man of his caliber and particular skill set will be outmatched. If our agents are still alive, he is to find them. Our thermal-echolocation scan of the building revealed them to be held near the helipads, that is our only chance. If he manages to get to them in time we can send in a stealth helicopter to retrieve them. A lot of "ifs" and "buts" and no certainty.
I understand that I am likely the most efficient hacker still operating for the collective but I'd dread to be the one on com-line while they send Morgan Grimm to his death.
POST RELEASE NOTES
The game has been out for a little while now and I am grateful for the feedback I received so far. Now, there are still quite a few issues inherent to the game that I wish to fix with a future update. Maybe the fact that it runs in half resolution which renders some of my art direction mute and bothers me personally and, of course, the overall stability of it. There are frequent crashes during the later levels which is unfortunate.
I you encounter such crashes, you can launch the game again, load your last save and continue. It should work as intended after a re-launch. I understand this being a bother and something that most players don't with to be bothered with.
Now there is a new version of Black Ice Mod due on christmas and I will make this game running on the new version available some time in december, hoping to ameliorate some of the flaws to it.
Additionally, I'd like to mention that I'll be starting to work on a sequel soon, as I had a lot of fun making this game and there are some things that I want to improve upon.
Thanks for reading and I hope you'll give the game a whirl if you haven't done so.
Amytric Pulse - Operation Euridike is a straight forward action fps with some subdued adventure elements designed in FPSCreator.
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Amytric Pulse - Operation Euridike is a straight forward action fps with some subdued adventure elements. This is Version 1.0. Please read description...
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