NEOTOKYO° Kshatriya is a single player standalone HL2 mod. It is a crossover between the Universes of Kshatriya and Neotokyo Source created with the blessing of original NT creator and studio radi-8 artist Leri "pushBAK" Greer
Level 2 of NTKS is the entirety of the original Kshatriya Prologue, remade in source, but played from the eyes of Isaac, the character you are chasing after in the original. The following is a (nearly) "direct comparison" of all the shared areas. Source version on top, FPSC version on the bottom. These are imgur links so you can view them more closely.
I took some artistic liberties with the map this time because I was looking to improve it, and make it feel more "NT°" and not to exactly recreate the original. As such a lot of the original geometry has been resized to get a more cramped and "Kowloon Walled City in 2055" type of vibe. I also wanted to rely much less on clipping large areas with little detail to pitch black to hide FPSC's limitations, and instead use source's nice radiosity to bleead lightcolors around and make the place a bit more vibrant. I like to think it's just as depressing but I try to do that more with visual storytelling and mapscripting now while having a world that is just a little more inviting to get lost in aesthetically with more harmonious color interactions. (hopefully)
I basically made what I always wanted prologue to look like, but maybe you'll like the original oldschool look better!
I look forward to the community's opinions. I apologize for the lack of updates, this one map has been my project for the last year. I'm sure I have created at least 100 new assets or textures for this one, or at least remastered something from my old FPSC/GG library and gave it a better texture/shaders.
We will go level by level, starting with:
Level 1:
Next, Level 2:
and finally, Level 3
P.S.
I was really excited to be able to fit 3 FPSC levels into a single source map with a lot of room to spare. I was able to widen the whole world and create a lot of extra explorable areas to cater to the parkour/climbing/walljumping that couldn't previously be accessed and add a bit of replayability hopefully. Here are some pictures of areas in level 2 with no comparison. All these and the original comparison shots (no comparisons) can be seen in the images section.
Thanks for your patience with this project (and this super long article) so far. It is still a very small hobbyist indie project, and the friends working on it are all employed full-time in the creative industry so there's often very little inspiration left at the end of a long workday to devote to this project from all sides. Still, It will continue until it is finished, no matter how slow.
If you haven't played it, and you have patience for a little bit of "amateur game designer" jank, I urge you to play the other Kshatriya episodes available in the files section. Both episodes will shed some light on the plot, as all episodes are part of the "Kshatriya Universe"
Now that we have a programmer, we are making vast improvements and introducing features we always wanted to have, but never knew we could get!
Hi, this patch addresses some concerns some players had about the enemy AI being overly difficult for first timers, the patch addresses this by turning...
This version of the demo has been patched to more easily support linux. All game files are now lower case, and the game has been tested as running fairly...
The demo for NTKS is now available in the files section! please enjoy and we look forward to hearing your feedback and watching your playthroughs.
This is 3 of the levels from the full game. Please enjoy them! Sorry it is so late. If you get stuck, remember there's usually more than one way to proceed...
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This is amazing, I hope it's still alive. By the way, will you include music from og Neotokyo? It went hard and listening to it again would evoke so much nostalgia.
you guys really need to change to a relevant engine that has proper lightning
I fell in love with this.
This is very good.
Level's verticality, art design, AI, guns, everything.
So hyped for full game!
Demo just crashes on launch for me unfortunately, huge fan of neotokyo, and only recently discovered the Kshatriya series, so i'm still looking forward to this!
make sure Source SDK Base 2013 Singleplayer is set to the "upcoming" branch on steam.
Just played the demo, this looks absolutely great, I've been dreaming about single player Neotokyo. I loved how detailed and open the areas are.
Just a couple of notes: weapon viewmodel sway is too extreme. In the second map you can go to the vent without taking pistol and artifact. This didn't make problems but I think it's screws it up story-wise :)
I'm looking forward to play the full game!
Thanks so much! I haven't heard from the programmer in a while so weapon sway might just stay extreme unfortunately. I kinda like it. I will need to fix the picking up the artifact thing.
Do you plan on adding any more guns in the final product?
Provided you know how to code (or find someone else that can).
somewhat- the guns will be the same, but the game is played from the perspective of 2 different people, one of whom will have different arms/animate differently.
I have also considered adding a sniper and a magnum/revolver of some kind. There is an easter egg "thot destroyer" bazooka i made for tactical thot exterminators in it but nowhere to pick it up.
Great module. I really want to sponsor some money for you
Thanks, I don't need money to make this game, just help and time! It will be free so I don't think it's a good investment to put money into. It is a labor of love.