American Gangster started of as a 3 week school-project, making a mod for the "Orange Box Engine" (Source). The deadline is long gone but that doesn't stop us from finishing the game. A lot has changed since the deadline though, new engine (UDK) and new era (1980) but the concept is the same!
The game takes place in the 1980's Miami when the cocaine business were at the top. Miami have been divided in two different drug cartels fighting for power, money and respect. Play with your friends on maps based on real life and realistic game-modes.
Who will controll the city, is up to you!
A lot has happened in these last months, not only does almost every model got it's own texture but on the scripting part there is a lot of progress to. The weapon-system is almost fully functional, you can pickup one primary, one secondary and drop them if you want to pickup a new one.
At this moment we got two weapons of each class, a simple handgun, revolver, sub-machine gun and a assault rifle. Each of these weapons has its own pro's and con's e.g. being faster, doing more damage and ammo count.
Vehicles has been our biggest problem, we got one cab fully working in-game, you can have one passenger but our obstacle is we cant get a decent ”Drive-by” system working which is the main-point of the vehicles.
Every month we do a small alpha test with a group of 4-6 people, looking for bugs and to see how well the map is designed for team-play. After many changes and upgrades its starting to get its shape and being well balanced.
Even though we're free from school this holiday, we have been working hard on the game! Some models are geting its true colors but what we are the most...
A while back we moved from being a Source mod to stand-alone UDK game. This has been the best choice we have ever made, we can tell you the progression...
We want to give the players the fealing of being in an actuall city.
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