Air Brawl is an arcade dogfighter that focuses on tight controls, crazy weapons and game mechanics that encourages the player to use the terrain to their advantage. The game has been in development for just over 9 months and has its release planned in late Q3 2015 and maybe an early access release before that. Contact me at: Wille.nylle[at]gmail.com
Air Brawl has come a long way and is now ready to enter its alpha stage. Below are some of the biggest features of this new update
The fourth play test of Air Brawl has started! We have made big changes to the game since the last playtest and would love to show them!
This is the Linux version of Air Brawl Alpha Demo. The main features of this update include: A new map, 5 Remade planes, Server functionality, Spectator...
This is the Mac version of Air Brawl Alpha Demo. The main features of this update include: A new map, 5 Remade planes, Server functionality, Spectator...
This is the PC version of Air Brawl Alpha Demo. The main features of this update include: A new map, 5 Remade planes, Server functionality, Spectator...
This is the LINUX Air Brawl Demo made for the kickstarter campaign.
This is the MAC Air Brawl Demo made for the kickstarter campaign.
This is the PC Air Brawl Demo made for the kickstarter campaign.
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This looks pretty cool!
I tried it today and I couldn't wrap my head around the controls at all. Why does a and d do almost nothing? If you can't turn with them, why even have it in the game? Also please support gamepads. Cool level but unplayable for me.
Yaw is mostly for fine tuning aiming. Its effectiveness has been increased in newer version as well. Controller support has also been added.
Will a purchase be necessary further along in development?
yeah around 10-15 dollars
id buy your game even if it were 50+. its exactly what the flight genre needed: cartoonish weapons, impossible but tight flight mechanisms, and focus on skill rather than loadout. great game i r8 8/8.
game looks great. And i don't know but it has that something i was looking for, from ancient ages of Terminal Velocity (anybody remembers TV beside me? :P )
looks like some quick reactions are required
personally I much prefer the style of the original map and I find the ui saying if your ability is ready a bit big and intrusive, I think it would be nice if it were a small bar at the side, and maybe it could go blue or something to show it is ready instead of bringing up the writing, but apart from that I really enjoy it, the flying is hard but satisfying :)
This game I find really fun. The only thing that would make it better is if there is a possibility of a tutorial? Because when I started I was extremely confused. Keep up the good work!