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Air Brawl is an arcade dogfighter that focuses on tight controls, crazy weapons and game mechanics that encourages the player to use the terrain to their advantage. The game has been in development for just over 9 months and has its release planned in late Q3 2015 and maybe an early access release before that. Contact me at: Wille.nylle[at]gmail.com

Post news Report RSS Air Brawl play test 4

The fourth play test of Air Brawl has started! We have made big changes to the game since the last playtest and would love to show them!

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Windows:
Air Brawl Windows

Mac:
Air Brawl Mac

Linux:
Air Brawl Linux

There is a bug that causes the sensitivity to look like its full even though its actually 0. Fix this by turning it down and back up again.

hello and welcome to the fourth play test of Air Brawl!
Here are some of the news for this version:

Remote controlled missile.
The player fires missile which can be controlled in first person in order for it to find its target.


The gravity bomb.
A slow projectile with a huge gravitational force that pull other planes in a after a short while explodes.


The sniper rife.
The jet mounted sniper rifle provides great accuracy over range and packs a fierce punch.

Controls:

Mouse to control the rotation of the plane.

W and S to speed up/slow down

A and D to strafe left/right

Shift for afterburners

Left click to fire primary

E to reload primary

Right click to fire secondary.

R to reload secondary

Space to activate secondary(if it has an active effect, such as barrels that you can blow up midair)

F for the plane's special ability

ENTER to chat

TAB for scoreboard


The sniper rifle - Indie DB
The gravity bomb - Indie DB
Remote controlled missile - Indie DB

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Kevinsomnia
Kevinsomnia - - 27 comments

Are there any controls on how to switch weapon types?

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wilnyl Author
wilnyl - - 44 comments

You can have two weapons equipped at one time, one primary which you fire with left click
and one secondary which you fire with right click.
Here are all the games controls:

Controls:
Mouse to control the rotation of the plane.

W and S to speed up/slow down

A and D to strafe left/right

Shift for afterburners

Left click to fire primary

E to reload primary

Right click to fire secondary.

R to reload secondary

Space to activate secondary(if it has an active effect, such as barrels that you can blow up midair)

F for the plane's special ability

I hope this help!

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drjd24
drjd24 - - 299 comments

I played one match of the game; essentially fell in love with the simple controls and the hectic fighting! Sadly, now everytime i try to start a new quick match nothing happens. I click, but the game does not launch.

Any tips or hints?

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wilnyl Author
wilnyl - - 44 comments

Hey! That's great to hear! Means a lot!
Try waiting a bit longer, sometimes the match takes a while to load otherwise try running as admin or re downloading the files. I have not come a cross this issue myself so i sadly cant give you a more specific answer.

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Guest
Guest - - 688,627 comments

Hi, this is my first time trying out the game and I absolutely love it. Figuring out how to manoeuvre the plane in tight spaces is difficult at first but I soon got used to it. The gunplay feels really good (I love that there is flight time on all of the projectiles so you have to lead your enemy) and the map I played on was a lot of fun to explore (city map with church in the middle). I'm just wondering if I was playing online or just against bots? The scoreboard didn't really show much, and no-one responded to chat. Furthermore, none of the planes I was shooting retaliated, and seemed to follow a set path through the city.

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wilnyl Author
wilnyl - - 44 comments

Hey! I'm glad you enjoyed it! :)
The game is multiplayer if anyone else is playing. The bots come if there are less than 4 players on the server and it does sounds like you were the only one playing unfortunately. Hopefully you will get a chance to play with some more people some time in the future :) There are usually loads of people playing the first couple of days of the play test.

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