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Taking single player open-world sandbox action-adventure out of the same iterative and boring cycle it has been imprisoned in by the market leaders. The city exploration, crime simulation, running and driving everyone loves, except in a world that is not static, not a glorified menu system to do missions, and actually has substance other than visual fidelity. A simulation of a future world, in which narrative is emergent and not so heavily scripted that you must play the game exactly the way the developers want you to. A truer and freer open world game is what this project strives for. For the setting I'm thinking, the "Greater Toronto Area" in the year ~2050.

Post news RSS 2050_ Infiltrator Unit Concept

Infiltrator Unit Character concepts and Musical Score.

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Concepting an infiltration unit for the 2050_ setting as part of a world-building exercise. Full write-up and accompanying music can be viewed here : Patreon.com

Follow along if this project seems interesting!

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2050_NEO_GTA
Platforms
Windows, Mac, Linux
Creator
TwentyFitty
Engine
Unity
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