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Taking single player open-world sandbox action-adventure out of the same iterative and boring cycle it has been imprisoned in by the market leaders. The city exploration, crime simulation, running and driving everyone loves, except in a world that is not static, not a glorified menu system to do missions, and actually has substance other than visual fidelity. A simulation of a future world, in which narrative is emergent and not so heavily scripted that you must play the game exactly the way the developers want you to. A truer and freer open world game is what this project strives for. For the setting I'm thinking, the "Greater Toronto Area" in the year ~2050.

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Hey everyone, made some wallpapers from a vehicle asset for my game to motivate me to work on it (plus I was looking for a nice dark wallpape) and I don't mind looking at my own stuff (ok that sounds wrong).

4 variants with different lens flares and lighting here : Imgur.com

Vehicle world-building description text and more info here : Patreon.com

If you like the wallpapers and if you find the project interesting please consider following the socials or pledging or just email me :)

2050_ Firing from Stealth

2050_ Firing from Stealth

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Just some concept art and lore/worldbuilding/dia. for some criminal elements and the weapons tech.

2050_ Infiltrator Unit Concept

2050_ Infiltrator Unit Concept

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Infiltrator Unit Character concepts and Musical Score.

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2050_NEO_GTA
Platforms
Windows, Mac, Linux
Creator
TwentyFitty
Engine
Unity
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Realism
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Single Player
Project
Indie
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2050_NEO_GTA
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