• Register
Post feature RSS Wanted Raccoon. Changes in the game

We've been working hard for long time and now, thanx to our audience that gave us good advice, we can compare some features in the game which have changed after our efforts ;) so look at it!

Posted by on

Hello everyone!

We have already talked about our game Wanted Raccoon earlier - in the previous article we spoke about the team, the main character of the game, and about what makes the world interesting to explore. Thanks to the advice and constructive criticism from our audience. We understood what should be fixed in the game and we have made improvements! In this article we want to share the results with you and show you what exactly has changed in the game.

photo 2020 05 07 20 38 52

We are beginning indie developers and this is our first project, so we would be glad to receive any feedback. Be sure to join the Wanted Raccoon community and share your ideas: Steamcommunity.com

1. The animations have been reworked - now our Raccoon’s moves are more realistic and interesting.

We set up inverse kinematics on the Raccoon's paws; each paw stands on the surface. The tail has inertia that makes it much more realistic when the Raccoon moves, especially when changing the direction of the Raccoon's movement. The Raccoon's head turns to the direction of the camera’s movement. We also added turning animations for all types of the Raccoon’s movement (walking, running, swimming, etc.). Now our Raccoon behaves like a real one!

2. We’ve also worked on the graphics, added a dynamic change of weather and time of day, set up post-processing, fog and wind, and this all depends on the time of day and weather.

3. New locations have been added to the game:

  • a construction site, where the Raccoon can get resources and tools for crafting, pull some pranks, and just have fun;
  • a car repair shop, where you can get parts and instruments for repairing and creating different mechanisms;
  • a gas station, where the Raccoon can get fuel for his dark deeds;
  • also, there is a mysterious location that you can see in the video below - what kind of place it is and what will happen there remains a little secret!

4. Now there is a trading post in the game - our hero can buy weapons, jewelry, clothes, supplies, items for crafting and various equipment upgrades. Goods and prices in the video are only examples, and will be slightly different in the game, with a much wider selection!

5. People often asked us whether the Raccoon will be able to wash his food and we can finally answer you – now the Raccoon has his own basin where he washes food!

6. Also, the Raccoon will be able to create unique items: some of them can help him in achieving goals, and others will open access to new locations, dangers and abilities, and some will simply make the Raccoon more stylish.

7. We are currently are working on animations of people in the game. We have already set up inverse kinematics on them so that they stand firmly on their feet, won’t fall anywhere, and won’t fly. There will be different types of people and other animals, and all of them will have different animations for interacting with the outside world and the player. For example, gardeners trim bushes, children play, car mechanics repair cars and fill tanks with fuel at the gas station, builders try to make it look like they are doing a lot of activity.

The video will be published later in our groups in social networks :-)

We also have some good news for you, and you will learn it in the next article very soon.

We are currently preparing many different improvements and changes in the game (in addition to the ones described above). Now you can see all the latest news on Steam as well!

Link to the game page on Steam:


Add to "Wishlist"! :)


Very nice appropriate article!!!.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.