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Download the SDK here (including source code): wurfelengine.net

Features of Wurfel Engine

  • cross-plattform (Windows, Mac, Linux)
  • loading/saving of maps unlimited in size via steaming
    • dynamic chunk size
  • split screen support
  • Rendering
    • high rendering speed because of visibility analysis
    • virtual cameras
    • pixel based shading with normal maps
    • vertex based shading
    • vertex based fog
  • entity system
    • basic collision
  • game console
    • CVar system
  • screen-to-game-function
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Wurfel engine V1.7 Released

News

The engine SDK v1.7.5 can be downloaded here.

The latest update brings higher performance by reducing memory usage and higher rendering speed. The newly included entity-component-pattern will be further used in the future.
Smaller memory consumption and multithreaded chunk loading delivers a more stable game world streaming experience.

Wurfel Engine now uses its repository on Github not only for hosting but for active open source development. You can contribute to it here.

Changelog

  • changed depth sorting algorithm for improved sorting results
  • improved map loading speed by using multithreading
  • the sound engine now uses stereo sound
  • improved rendering speed
    • ambient occlusion via hardware interpolation
    • reduced overdraw by not rendering invisible parts of the block’s sides
  • added entity component design pattern
  • improved console
    • can now show more then one last command
    • can show the last command even after a restart
  • devtools show frame time instead of FPS
  • the entities selection rectangle is now rendered at the correct position for non-FullHD resolutions
  • improved world collision especially with the bottom of the blocks
    • now it’s not possible to jump into a block
  • replaced block value slider in editor with a text field
  • improved undo/redo in editor
  • z-level filtering in editor more continuous
  • more stable FPS by saving the clipping analysis in the chunks and copy that to the rendering
  • Launch commands added
    • you can pass launch commands which are performed once the engine is running
  • light sources added to light engine via vertex shading
  • various bugfixes
  • package names in lowercase
  • some minor API changes

Alpha 6 is out!

Alpha 6 is out!

Caveland 1 comment

The early access game Caveland gets another update. A part of the update features graphical improvements and a tutorial level.

Alpha 5 Status

Alpha 5 Status

Caveland

Alpha 5 brings improved lighting and caves with enemy robots. Here is a preview of the work in progress.

"Use-it" Update v1.2 Released

"Use-it" Update v1.2 Released

News

Wurfel Engine has a new SDK. The new update includes a level editor and some more cool stuff.

"Feature Update" V1.1 Released

"Feature Update" V1.1 Released

News 6 comments

The first big update of the isometric block-world game engine „Wurfel Engine“ has been released. The update mainly consists of new features (e.g...

Add game Games
Caveland

Caveland

Hack 'n' Slash

A sandbox-building-game in which a base must be constructed and the environment and dangerous caves explored for resources, which can be mined by automatic...

Post comment Comments
parityb1t
parityb1t - - 1 comments

looking great! well done

Reply Good karma Bad karma+1 vote
HeadClot
HeadClot - - 461 comments

Hey Cbeed - Where do I submit a feature request?

I am currently following your engine on github by the way. :)

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BSVogler Creator
BSVogler - - 9 comments

Just simple via github:
Github.com

Reply Good karma+1 vote
Guest
Guest - - 689,224 comments

Where's the download?

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BSVogler Creator
BSVogler - - 9 comments

You can try the demos from the website or download the source code for developing your game from git hub.

Reply Good karma+2 votes
BSVogler Creator
BSVogler - - 9 comments

You can now download the new SDK from the Website or GitHub
wurfelengine.net

Reply Good karma+1 vote
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