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Volatile3D II engine is designed for singleplayer or multiplayer first-person action games with mostly indoor encounters. It is cross-platform and supports modern graphic features, interactive physics including ragdolls, up to 64 players in local network or internet. The most important features grouped into sections are listed herein.
Wolfram, the modern Wolfenstein 3D remake, is out. Come and get it to plunge into the total flashback! No sprites - only the real, immersive 3D!
Main achievements in Wolfram are "mane achievements"! Just kidding. These achievements are not so important, but I hope some people would be pleased...
Volatile3D II game engine was started in 2008 and was considered to be a free alternate to id Tech 4 engine. It comprises some original features, for...
Wolfram is a modern remake of Wolfenstein 3D, game created by id Software in 1992. It features modern graphics including per-pixel lighting and shadows...
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Will the J.A.C.K Level Editor and the Game engine be "Open Source", So if some one want's he can use the Engine and Modify it in his own way??
This engine looks great. Source engine sheds tears because of this. :)
Редактор будет похож на source'овый hammer editor
А когда будет доступны инструменты?
Инструменты будут доступны вместе с выходом dev-версии движка. Пока и движок, и инструменты в разработке.
Ну как там? Доступно уже?
Hey, Quick Question - Do you have plans to license out or distribute the Volitile 3D II Engine?
Just curious :)
Yes, when it is done. But, generally speaking, it is still under development.
>Embedded Lua script language for game logic
Выносите ВСЮ игровую логику в скрипты, если хотите настоящей популярности. Где бы сейчас были Юнити у УДК, если бы в них разработка велась на плюсах?
Тем более, если ядро движка будет закрытым. Для геймпленой логики производительность полюсов не нужна, а вот потенциальную аудиторию они сильно подсократят.
Ага, я тут Сталкер посмотрел. Твои слова прямо горят "мудростью"!
Кстати, разрешите мне зайти с коронного русского вопроса.
Вы, собственно, кто такой?
А в чём, вы считаете, преимущества скриптов перед кодом на С или С++? Ну, кроме того, что для них не надо ставить специальные компиляторы (можно использовать QuakeC или обычный C, компилируемый в байткод).