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Volatile3D II is a game engine with modern graphic effects, interactive physics and many other features. Its renderer features realtime per-pixel lighting, parallax mapping, dynamic soft shadows, screen-space ambient occlusion, post-process filters, bezier curves and many other popular graphic techniques. Physics is based on Newton Game Dynamics engine.

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Volatile3D II game engine was started in 2008 and was considered to be a free alternate to id Tech 4 engine. It comprises some original features, for example, soft shadows, parallax mapping, screen-space ambient occlusion, sun shafts, soft particles and so on. We are always open to negotiations if you'd like to use it in your games.

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Dear community,
After several years of intense development we are proud to present a new 3D game engine, Volatile3D II. It was started in 2008 right after the first engine, Volatile3D, had been finished, and it was considered to be a free alternate to id Tech 4 engine. It might be not so fast, but comprises some original features, for example, soft shadows, parallax mapping, screen-space ambient occlusion, sun shafts, soft particles and so on. It might be not ideal, but we did our best to polish (well, to be honest) obsolete rendering techniques to produce a nice picture.

Certainly, this engine cannot compete with AAA monsters like UDK, Crysis and other. Furthermore, id Tech 4 is free and open-source nowadays. But we hope that this engine will also find its fans. Please note that proprietary license does not mean that you will never be able to use it. It does only mean that we don't expose the full source code to the public, but we are always open to negotiations if you'd like to use it in your game. Don't be ashamed to ask questions in comments or using a private messaging system if you must.

We plan to release a demo with several levels, but right now you can only get taste of screenshots and videos. Please don't judge it severely; note that the engine was programmed almost by one single amateur person at leisure time. :)

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D43m0n
D43m0n - - 3 comments

You gotta be kidding?

"Please note that proprietary license does not mean that you will never be able to use it. It does only mean that we don't expose the full source code to the public"

Yes, because you copy-pasted from many GPL and BSD licensed projects. You fear the legal issues. You are single person, it is impossible for engine+toolkit+testing exist suddenly as a one-man-show for a proprietary engine.

This engine is paar to pointless, because you need either a corporation or a strong community to produce engine good enough to look modern. Keyword - fast development that is matched with actual projects using it.

A proprietary one man show - what are you actually planning to sell? As an indie engine, it is bad due to proprietary licensing that discourages any contribution.
As an proprietary engine whose purpose is to sell the engine - your development speed, lack of features and legal situation are of no benefit.

You also claim its cross-platform, I only see windows as a target. Is this your definition of crossplatform? Like NT5,6,6.1,6.2 and so on?

The only thing that you might learn from this engine is how to build engines. Otherwise, its crash-and-burn project. What finds place in "Leasure time" ends as a "Leasure time".

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XaeroX Author
XaeroX - - 456 comments

It was so funny to read these unfounded accusations. :)
Maybe one day the engine will be opened under GPL or other open-source terms, but I doubt you will appear then and present some apologizes. You would rather find something like "for ( int i = 0; i < N; ++i )" and say "Hey, guys, I saw this line in an open-source project, the author is a thief!!!" :))) There is a nice Russian proverb: "Pizdet' - ne meshki vorochat'"
To clarify things:
1) I put much attention to license terms. The engine uses many ideas from GPL projects, but not the code itself - which means that there are no (or almost no) legal issues. Most issues that exist are well-known (and described elsewhere), and I work on their elimination. If you find some license violations - please report them and I'll fix them ASAP. This is very important for me, because I personally hate people who steals the code and presents it as their own work.
2) Cross-platform means that engine supports Linux platfrom, although there are no projects released under it. The number of supported platforms has a tendency to grow, because I'm interested in mastering as many technologies as possible. But I don't claim anything until the work is complete.
3) I have no plans to sell either the engine or projects developed on it (e.g. Wolfram) at this moment. My work is completely non-commercial, however it can be changed in future, if it will be in popular demand.
4) I believe that a single person can develop a competitive engine, if the person it smart enough. However I don't assert that I'm such a person. But I do my best. :)

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gameengineer
gameengineer - - 2 comments

@D43m0n, So I assume you have something that is on "paar" with this engine. Oh, you don't? Hmm well then maybe you should first learn to use a spell checker and then put up or shut-up before giving your pointless opinions.

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Sissiogamer1
Sissiogamer1 - - 2 comments

Instead of offending think that XaeroX has made an engine all by himself, of course it will never be at the level of Unity or Unreal Engine, but those are made by thousands of people. Instead of offending you make an engine by yourself, surely you take a cue from something, and then if Xaerox has codes equal to those of other applications it means that he has permission to do so, certainly not a developer gets out of bed and says "It's time to publish all the source code on the internet so that you can copy, and then I will take it out on those who do it.
And then you have proof that XaeroX copied the code? Surely if you see the same commands between Volatile 3D II and other engines, remember they are engines, after all they are all the same, If so then Roblox Studio is illegal because it works like Unity, it looks and works the same? But by chance is there a way to download for free Volatile 3D II, because I use Unity but I would like to do my project with this engine, because honestly the fact that Volatile 3D was made by one person is also more convenient, because it is very easy to contact in case of help, since this engine is not used by anyone and XaeroX I see him very active in the community.
And then I wonder, but will you update wolfram anymore?
As a matter of fact after 7 years and a half you still haven't been able to answer, maybe because you are wrong
(if it's written wrong it's because I translated it from Italian to English)

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