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Hello, everyone

TL;DR - wishlist Cold Shell on Steam Store.steampowered.com :)

After running Cold Shell tests last night I've got some good results (performance and bug-free wise), so I'm now finally confident with the game's base mechanics working alright. Having a solid working base now, I've opened the Steam page, for people to see and wishlist the game. By a "Solid base" i mean that roughly 60% of the game is working as intended.

And here goes the update part of the blog.

Since Cold Shell doesn't have that much of dialogues, a chunk of lore will be told with environmental storytelling. If you take your time to look around and under your feet, you will see things that will hint your about the world and stuff happening in it.

97 Cold noguns
100 Cold resist

Graffitis, makeshift barricades, street thugs. Something is happening, for sure.

Glass walls were updated a lot. Now more interactions will destroy them and with a better feel.

101 Cold glass

Enemies can "see" you but can't walk through glass, until it's destroyed.

My testing scene for glass grew large, so it's a secret level now. Filled to the brim with enemies and with a solid reward in the end.

DLC the cat will now try harder to catch your attention if you have stat points to spend.

102 Cold dlcthecat

It's harder to miss it now :)

Here is a level 10 armor set.

98 Cold Armor

All those armor plates will lower the incoming damage.

The "bed" animation in room is updated.

103 Cold bedrelax

Chilling after all the bloodshed is important!

That's it for now, will keep you updated on how it goes on!
Wishlist Cold Shell on Steam - Store.steampowered.com
Thank you for reading it all the way here. It means a lot to me.

Cold.Shell Dev blog #19 Starcon (St. Petersburg) visit with photos

Cold.Shell Dev blog #19 Starcon (St. Petersburg) visit with photos

Cold Shell

Starcon indie showcase. Some cosplay photos included.

Cold.Shell Dev blog #18 Starcon and progress

Cold.Shell Dev blog #18 Starcon and progress

Cold Shell

Preparing to showcase at Starcon, updating visual and functional stuff.

Cold.Shell Dev blog #17 - first boss reworked

Cold.Shell Dev blog #17 - first boss reworked

Cold Shell

The first boss you will encounter in about a minute after launching the game. So he needs to look and fell good.

Cold.Shell Dev blog #16 - updating art, polishing gameplay

Cold.Shell Dev blog #16 - updating art, polishing gameplay

Cold Shell 8 comments

Lots and lots of visual updates and some gameplay polish.

Add game Games
Cold Shell

Cold Shell


"Cold Shell is a top-down, sci-fi, arcade brawler with persistent RPG elements" - IndieDB // Sci-Fi paladin simulator. Fierce arcade battles with RPG...

Europa Explorer

Europa Explorer

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A non-violent exploration game inspired by science. You take on the role of the AI in control of an advanced robotic probe exploring the ocean on the...


I have been using Construct engine to create games for almost 3 yrs now so i have used both C2 & C3 and can tell the difference,
so C2 was a good engine for simpler games but lacked performance and a lot of features but C3 has overcome this with its new basic required features like Share Plugin, Build Feature, Timeline and more. Also they are updating regularly with new features, that you can find here... C3 Intro & Features
also recently they added javascript support that can help you if you are a beginner and want to learn language.
You can see games made with c3 here ... games made with C3 and games created by me here... games created by me in C3
Finally, i would like to say that with reasonable subscription model and regular updates, it is one of the best 2D game engines out there.

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